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Messages - mmarcotic

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1
Hi,

we have logged this internally as a feature request.
(Internal ID=841044900)

Thanks,
Jan

2
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-17, 10:39:23 »
With the latest daily (Feb16) there has been some great improvements, but looks like the 10x scale issue was sadly not resolved (hopefully in next daily?)...
Yes, we are close to fixing this on our end.
triplnar mapping supposedly works - can you point to an asset where we can confirm this? (I'm unsure about which are using it)
Material section of Cosmos Browser (not objects, material imports)
I still see many objects with missing material tag assignments (with the "?" instead) - this is hopefully a priority?  I've tried "fixing" some, but have no idea which material tags are what, as there apparently are not polygon selections associated with them.
Yes, a priority, we should have a fix for that in a daily build coming soon.
I understand the desire from Chaos to keep the Cosmos assets proprietary (i.e. that they won't be usable if they're made editable)...  but can someone please confirm that this is the expected behavior?...  so we won't be able to edit any of the image files (e.g. .tx files) used in any textures either?
If this is concerning the ability to use editable meshes with mapped materials, we are working on allowing that as well!

Thanks for your feedback,
Jan

3
[C4D] General Discussion / Re: chaos scatter limit test
« on: 2022-02-17, 10:34:32 »
    Hi, we are aware of that, and are actively working on performance fixes/improvements.


    Thanks,
    Jan
  • We are currently aware of an issue with IR when scattering bigger number of instances causes freezes (e.g. 100'000), it is advised to test this initial version with lower amount of instances

4
Hello,

can you supply us with the testing scene as well?
https://corona-renderer.com/upload

Thanks,
Jan

5
[C4D] General Discussion / Re: IES lights
« on: 2022-02-15, 10:02:51 »
We're aware that this is still present; other tasks have higher priority than this one.

Thanks for your patience,
Jan

6
[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2022-02-15, 10:01:08 »
Curious question. If you're running a non-M1 native version of C4D (R22 and earlier), would Corona 8 install as native or use Rosetta? Is that even possible?

What version of C4D are you using @caspian?

Hi,

Corona will not install natively on versions in which C4D does not support M1 natively, that is just a hard brick wall.

Thanks,
Jan

7
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-15, 09:58:27 »
Any update from the devs on the 10x scale issue in the Cosmos library?...  this is pretty crucial to me, and currently an issue which make it mostly unusable for me at the moment.

Hello,

we are working on this and will try to get an update to this soon.

Thanks,
Jan

8
Hello,

thank you for reporting. I have logged this internally at (Internal ID=845070683).

By the way, what version of C4D are you running? There has been some issues from Maxon side on R25.113

Thanks,
Jan

9
Hello,

if that happens again, can you please force quit it via the C4D command (CMD + ALT + CTRL + Backspace) so that we can gather the _BugReport.txt file?

Thanks,
Jan

10
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-07, 09:26:36 »
for the materials that show no preview, as reported above,
i found that this is connected to the overwrite UVW option and the channel 1 which is set there,
if i set it to channel 0 it shows the preview ok, (but then renders wrong), so seems the preview has yet issues with the UVW channel option:



Hello,

can you please tell us the name of the import(s)?

11
Hello,

does this crash produce a bugreport message?

Thanks,
Jan

12
Hello,

sorry to hear, I will log this internally.

Sadly I cannot reproduce this. Is it possible to supply the HDRI file as well?

Thanks,
Jan

13
Hello,

I experienced something similar via TeamViewer or Screen Sharing, but I suppose this is not the case.
Does the same thing happen without Corona installed?

Thanks,
Jan

14
Hello,

thanks for reporting, I will log this internally.

Thanks,
Jan

15
[C4D] Daily Builds / Re: Slicer/clipper and displacement
« on: 2022-02-01, 10:39:26 »
Hello,

this is currently not supported and I'm not sure what the use cases for that would be. Feel free to educate me :)

Thanks,
Jan

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