Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - djstevanovic

Pages: [1] 2 3
1
For me crashes are always when there are legacy materials in scene.. When all materials are physical everything is working good.. So i think its material related, not geometry.

3
Hope you dont mind that i put this one outside :)


4
Used them in one interior, looking really good




5
One noob question, carpets are really great, but i use interactive rendering almost all the time.
Is it possible to store somehow hair not to recalculate every time i move camera because they are reloading ~15-20 sec each time, or solution is just to hide carpet until final render ?

6
Hey mate,
on your site it says



but when you click on by now it says "Sorry, the discount code you wish to use is inactive."


edit: nevermind bought alredy, couldnt wait

7
Beautiful man, i have fabrics for c4d, will buy this one too in a few days.
Just keep up with vray dont forget about corona users for c4d :)

8
[C4D] Feature Requests / Re: Conrona c4d-max
« on: 2022-08-10, 23:35:29 »
There's a software called C4DtoMax,  from a company called 3DforAll, that does exactly that.

It's not perfect, on the materials some shaders get baked, others simply don't get converted properly, And it triangulates the mesh sometimes, but it works like a charm. Almost a one click solution into each software

Well i know but it in reality doesnt work anything, talking about high quality viz and hq materials. I havnt got a singe model imported that is perfect. Anything you import you must work on every material (only diffuse map is ok, everything else is wrong and you must make material again).. So for me same as i export model as fbx and load into cinema and make every material again.


9
[C4D] Feature Requests / Conrona c4d-max
« on: 2022-06-09, 18:34:29 »
Is it possible in future to add collaboration between max and c4d?
For example i work on scene in c4d, export it and other person load whole scene in max with materials, lights and continue to work in max and opposite?

10
[C4D] I need help! / Re: fast grass for large areas?
« on: 2022-03-05, 01:22:23 »
If its still image, render simle color and render id color pass, and keep shadows, later in photoshop swap with real grass image and you will need a bit of photoshop work if you need grass to show for example on buildings or any surface. Simply add grass on edges with brush tool (select grass). Hope you understood something, my english is not that good.

Regards,
Djordje

11
Bought few days ago, really awesome material quality, even for high resolution closeups.

Would like to see if you consider to update this pack a few carpets would be nice add on :)

Regards,
Djordje

12
[C4D] I need help! / Re: Alpha image on material Errors
« on: 2021-10-01, 23:58:49 »
Add first material of that cilinder than stack logo after and check mix textures on logo material

13
Well, i deal with it in a way to put xray "on" to objects that i put glass texture

14
Can you share water material used in tutorial? The one with shader ball in sea.
Thank you.

15
[C4D] Feature Requests / Re: vfb2 for corona
« on: 2021-05-15, 23:24:17 »
+1

and to add, i have 2560x1440 monitor and i render images in same resolution, when i render in corona vfb i dont see whole image in 1:1 ratio, obviusly because of stuff around that take space, and in 1:2 image is small, any chance to have fit to vfb screen view?

Pages: [1] 2 3