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Messages - aaouviz

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616
Hi. Apologies if this has already been discussed...

There seems to be an issue with the noise level when using regions.

I do a render, which takes 15 mins or so, but when I do a region the noise level says around 4.5% and the estimated render time is 45+ minutes... It's obviously getting confused with the noise in the non-rendering areas...

Is this replicable, understandable?

Many thanks. I'm using Daily Build 21 July 2020.

EDIT: It seems this problem only persists when the full render processes a bit early on, and then during the render I add the regions. If it's rendering with regions from the beginning (ie; from a clear VFB) then it works as expected/properly.
Hi,

I've just been testing this here and it seems to work as expected for me, if I add the region after the render has started it takes roughly the same amount of passes to converge to the same noise level without taking the extra time you are describing.

Would you,
1) Be able to install v6 RC3 and try it in this version? IIRC we also fixed another bug you mentioned in this version :) (You can set the bitmap tiling mode to clamped, in order to fix the artifacts you reported)
2) If the issue is still reproduceable in RC3 can you please archive and send the scene to us with some specific reproduction steps?

Instructions on how to do this are in my signature.

Thanks,

Rowan

Thank you so much Rowan.

Sorry to be a pain, it seems to be working as expected again (in RC3 at least) :) So thanks again.

However, I'm still struggling with the bump mapping issue... I tried with RC3 and changed all the bump map textures to 'Clamp' and the problem persists/is worse.

What exactly is this clamping? Should it be applied to all bump textures? Or all textures? Or only textures that I don't want repeating?

The bumps are often plugged into tri-planar nodes, which seems to be the culprit (as discussed earlier)

Please see attached screengrab from RC3 with clamping set to all bump map textures...

617
[Max] General Discussion / process for new camera creation
« on: 2020-08-21, 04:22:36 »
Hi,

I'd like to know what decisions Corona makes when I click on the 'create corona camera from current view" button. I can't seem to figure out how corona decides which camera settings should be used (ie: tonemapping, post-processing etc). Does it simply use the settings from the global camera settings? Or the previously selected camera? Or the previously rendered settings? Does it also depend on if I have another camera selected at the time?

I trust there is some logic behind which tonemapping settings are applied to a freshly created corona camera, I just haven't been able to recognise what it may be.

Many thanks for any clarification.

618
Hi. Apologies if this has already been discussed...

There seems to be an issue with the noise level when using regions.

I do a render, which takes 15 mins or so, but when I do a region the noise level says around 4.5% and the estimated render time is 45+ minutes... It's obviously getting confused with the noise in the non-rendering areas...

Is this replicable, understandable?

Many thanks. I'm using Daily Build 21 July 2020.

EDIT: It seems this problem only persists when the full render processes a bit early on, and then during the render I add the regions. If it's rendering with regions from the beginning (ie; from a clear VFB) then it works as expected/properly.

619
Gallery / Re: Triada Tower
« on: 2020-08-20, 08:51:11 »
Yes, very nice!

Great atmosphere, not over the top, realistic, no cheap tricks employed... just simple* beautiful renders

*simple = hard :)

620
Gallery / Re: Masters Bedroom in London
« on: 2020-08-18, 13:13:44 »
... and you're amazed to discover that your new home is already fully furnished :D

Nice images :)

621
Gallery / Re: CGI: Newbie in the hood
« on: 2020-08-18, 10:45:48 »
These are so realistic it even has cars are parked where they don't belong ... just like the real Tallinn :D

Nice work guys.

622
Gallery / Re: My hometown
« on: 2020-08-07, 14:44:05 »
Hello dezoor,

I notice that 5 accounts that asked questions here were a) all created on the same day and and b) have only posted comments to this thread and c) all have the same IP address, which means they are physically located near you (and d) many began with "M" for some reason). Are these all people you know?

ahaha, busted

623
Hi,

I don't see the file there, would you be able to try again?

Cheers,

Rowan

Apologies! I jumped the gun a bit too quickly there and couldn't manage to upload it with your portal. It's difficult to get the reCAPTCHA to work with the uploader as it expires by the time the upload is complete. Not sure if this is a problem only I experience?

Anyway, I used the Dropbox uploader instead. I hope you can now find it.

Sorry again, and thanks once more.

624
Morning all!

I arrived at the office this morning and installed RC1 from the daily builds.

Opened a file, which I worked on last week with the previous daily (corona-6-3dsmax-daily-2020-07-21) and all the normals/bump seemed a bit fucked up. These are generated with triplanar mapping texture node.

I reverted back to the previous daily and the problem is fixed. So what's up with the RC1?

Please see attached, you'll notice the difference right away...
Hi,

Can you please send a simplyfied version of the scene or if that's not possible can you send a screenshot of your material library setup for this material?

Thanks,

Rowan

Thanks for the reply. I uploaded a simplified version via your default web uploader.

Good luck and thanks again.

625
Morning all!

I arrived at the office this morning and installed RC1 from the daily builds.

Opened a file, which I worked on last week with the previous daily (corona-6-3dsmax-daily-2020-07-21) and all the normals/bump seemed a bit fucked up. These are generated with triplanar mapping texture node.

I reverted back to the previous daily and the problem is fixed. So what's up with the RC1?

Please see attached, you'll notice the difference right away...

626
Hi,

I'm not sure if this is the best method or not, but what I usually do is plug the sky into a color correction (and lower exposure to about -2) which is then put into my 'direct visibility' environment override.

I think this is a goo start for you at least...

I'd love to hear how others deal with this too.

627
Gallery / Re: Little Greenco
« on: 2020-07-13, 17:37:45 »
A really playful, nice set of images. Well done :)

628
Gallery / Re: Rock scans showcase
« on: 2020-07-09, 14:40:14 »
These look pretty bloody amazing, I have to say. Very convincing...

Careful though, this post looks a bit like an ad

In my opinion it's fine. The post is started by the author of the assets and it is properly named a "showcase" with a link to the website where the assets can be purchased.

Fair enough!

Again, amazing looking assets. Very tempting...

629
Gallery / Re: Living Room In Belgrade
« on: 2020-07-09, 12:49:21 »
Yes, finally some books that look slightly worn and warped!

Nicely done.

630
Gallery / Re: Rock scans showcase
« on: 2020-07-09, 12:47:59 »
These look pretty bloody amazing, I have to say. Very convincing...

Careful though, this post looks a bit like an ad

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