Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - katzenwaffe

Pages: 1 [2] 3
16
Ok, thanks!
I don't like it. Haha.

17
Why is this happening?
Is this as it should be in R21?




18
[C4D] Bug Reporting / Re: Teamrender fails on highres images
« on: 2019-11-05, 08:26:03 »
So, i did as you said Tom. Used experiment and also upped interval to 30 sec. Also tried lager chunks. The result is a few minuters more than If rendered on my single 1950X.

Conclusion:
Team Render is useful for animations, but not for stills?
Kind of sad. Since native render used team render for stills in a such Great way.

19
[C4D] Bug Reporting / Teamrender fails on highres images
« on: 2019-11-04, 13:21:53 »
When I try to render a 5000x5000px image on my 9900K and my 1950X as slave it keeps failing showing this message:

Frame synchronization failed: Communication error

Both PCs has 64 GB RAM. Both uses Windows 10, Cinema 4d R18 and Corona 4 Hotfix 3.
The image I try to render is a multipass-layered EXR. If I up the "Client update interval" under TeamRender settings to 60, the image renders until finished. It takes much longer though than rendering on one single machine. If I render without multipass it also works. But also slower than using only one machine.

Both PCs connected via ethernet. Using Cinema 4d Native renderer in multipass in same layer/passes config works like a charm. So it is totally Corona-related.

Some numbers during my tests:

5000x5000 multipass rendering

Multipass TeamRender: 1 hour and 18 minutes
Singlepass TeamRender: 32 minutes
Multipass only on 1950X-machine: 32 minutes

So right now, teamrender is basicly totally useless. Since it is slower than using only one machine.

I have a sample scene to upload in private if someone at support wanna have a look.

20
THANKS!!! :)

Hi everyone!

Today, we are happy to announce the release of the next daily build of Corona Renderer 5 for Cinema 4D. It contains several new features and bugfixes, but most importantly, we added the Cinema 4D R21 support. Compatibility for Cinema 4D R21 with the stable Corona Renderer for Cinema 4D v4 release will be added next week, as that requires some further work from us. Enjoy the daily build so far!

Download link:
https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38

Changelog:
https://forum.corona-renderer.com/index.php?topic=26054.msg156272#msg156272

21
I'm totally with prplmark on this topic. Seems like very vauge information about the R21 compability. I mean, Octane and U-render realeased updated plugins almost the same day as the R21 release. Even Vray for C4D has released updated plugin with this compability. An update from the very same company who bought Corona, "to make sure development would keep up even better". Kind of funny. I mean, you guys must have had all proper info and SDKs way before the R21 release - just to make sure all was fixed in time for the actual release? As your competitors?

Looking forward to the R21-release.

 


Weird. I somehow totally get you guys wanting the R21 version but apart from certain 3ds Max plugins having 0-day render engine releases kind of ain't the norm. Personally I think there is still a lot  that can be done implementation wise (multi-instances?) and if R21 is late for a week or two I'm personally ok with that.

I guess its important to hear everyone's opinion though, maybe the list of priorities inside the team should change if there is enough want.

It's not really the wanting it now per se, I think some of us are just hoping to know when we might expect to see some news. Is it this week? Next week? Two months from now? I'd be more than happy with using the daily beta builds of 5 tbh. No one is asking the Corona Team to work faster, or without errors. Just looking forward to a date or timeline, even if it's not soon. I will wait for a year if I have to, I personally just want to know if I need to adjust my process or cancel my R21 subscription for the time being (or stop using Corona for a little bit).

Again, I love this product and the work that this team does. You all are crushing it. I am constantly trying to get other 3D artists/designers to try it. I will continue to feverishly refresh the forums for updates in the meantime :p

<3

22
[C4D] General Discussion / Re: R21 - When can we expect?
« on: 2019-09-03, 13:09:40 »
Also superimpatient! :D

23
[C4D] General Discussion / Re: Viewing Noise
« on: 2019-06-26, 14:21:28 »
Here's an image from how Octane visualizes the noise areas.

More info here: http://www.aoktar.com/octane/OCTANE%20HELP%20MANUAL.html?DirectLighting.html

24
[C4D] General Discussion / Re: Rendering Trees Efficiently
« on: 2019-05-02, 10:12:08 »
Using CoronaBitmap increases rendertimes in all my tests - so I never use it. My thought was it would make things faster - but nope. And the UV-tiling parameters does not work either, so pretty useless.

What DOES impact rendertimes is if I have scenes with heavy foilage (leaves, trees, grass) using alpha opacity maps - is that i make sure checking "Clip". More than halfed render times.

Also, using "None" in native c4d-filtering in Bitmap seems to gain speed.

25
Gallery / Pergola terrace
« on: 2019-03-28, 21:32:39 »
Summer rendering for a outdoor furniture client. Zipping on a Corona, rendering with Corona. In the sunshine :)

26
[C4D] General Discussion / Re: UV tiling in CoronaBitmap
« on: 2019-03-20, 11:08:48 »
Great!

27
[C4D] General Discussion / Re: UV tiling in CoronaBitmap
« on: 2019-03-19, 20:51:02 »
Still no answers. Even no developer care answering?

28
[C4D] General Discussion / Re: UV tiling in CoronaBitmap
« on: 2019-03-14, 10:48:43 »
Funny thing is that I have read a lot of questions regarding CoronaBitmap - but no one never answers. Makes me wonder if they even work or should be used.

29
[C4D] General Discussion / UV tiling in CoronaBitmap
« on: 2019-03-14, 08:28:47 »
Hello!
Is there any documentation/information about the CoronaBitmap and its features? I was under the belief it could be use for adjusting texture tiling etc like a "basic" projection node - but maybe misunderstood?

I really miss a feature like Octanes transform node. It's really good and useful. Transforms UVW for several bitmaps in one go!


30
Aha! Then I see. That works here as well. What does not work if you render all Takes. Try that and see what I mean.

Pages: 1 [2] 3