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Topics - Ludvik Koutny

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16
News / Updated ShadowCatcher tutorial
« on: 2015-07-20, 15:34:05 »
Hi,

I've created new updated ShadowCatcher tutorial. It's mostly the same as old one but it has better audio quality, is better laid out and also covers use of Illuminators:


17
News / Medieval interior with volume rays tutorial
« on: 2015-07-10, 12:25:37 »
I've created another tutorial, this time focused on semi-procedural shading, and volumetric godrays in an interior scene. This is a longer one as it covers entire project from start to finish. It has 5 parts and this is the result:



Here are all of the videos, but probably better way is to go watch it right on the youtube Tutorial playlist:






18
(Moving mantis feature requests to forum)

As the title says. Sooner or later we should have support for vector displacement.

19
[Max] Resolved Feature Requests / Add simple photon caustics
« on: 2015-07-06, 12:11:25 »
(Moving mantis feature requests to forum)

We need simple photo caustics that would render all the light paths that are being clamped by MSI, and then store them in a separate element. This should be easily done if it was done as a prepass.

Currently, there is no acceptable way of rendering caustics for production environment in Corona.

20
(Moving mantis feature requests to forum)

Should have been done already long time ago. There is no excuse for commercial renderer not having this essential feature.

21
(Moving mantis feature requests to forum)

For example scattering on grid, on each vertex, on center of each face, or on center of each edge... Or relaxed distribution where all of the instances are roughly same distance from each other.

22
(Moving mantis feature requests to forum)

As the title says, but may be tricky since 3ds Max phys cam has the exposure other way around.


23
(Moving mantis feature requests to forum)

It would be cool idea to postpone UHD cache calculation from initial pass to second pass for IR. Right not, UHD constantly recalculates when navigating around the scene with IR, and slows down the feedback. This way, it would start to calculate only when user is done navigating the view around.

24
In slate editor, some inputs of CoronaMTL are named weirdly.

Scatter albedo should be named scatter color since Corona is not a science paper project, but commercial renderer for end users.

In same manner, Atten. tint should be renamed to Absorb. color to keep same consistency between node input name and what it says in CoronaMTL UI.

25
(Moving mantis feature requests to forum)

It would be good to add checkboxes to select render nodes in the list.

Current parsing of # as a comment is not really sufficient and user friendly.

If it's not possible, then it would be good to have at least Mental Ray solution of highlighting list entries.


26
(Moving mantis feature requests to forum)

When navigating view in IR, UHD cache map is recalculated from scratch everytime view is changed, even though scene physically isn't - meaning that shading, lighting and geometry remain the same. Therefore it would make sense to append new records to the map instead of re-creating it from scratch everytime view is changed.

27
(Moving mantis feature requests to forum)

It would be good to be able to have render stamp as a render element, so user still has it at their disposal, but it is not destructive for the final image once saved.

28
(Moving mantis feature requests to forum)

The goal would be for example to be able to save the image from slave (without max gui running) and then load it into vfb on a different machine with WS license - for example to tune exposure or other stuff.

Another idea would be to have a "load image" button in corona vfb. Currently loading by "resume from file" starts rendering instantly. I think it would be good to have the possibility to load a previously rendered image into vfb without rendering it further.

29
[Max] Resolved Feature Requests / Improve CoronaAO UI
« on: 2015-07-06, 11:46:56 »
(Moving mantis feature requests to forum)

It would be good to add some spacing between UI elements of CoronaAO so the map doesn't feel so crowded.

30
(Moving mantis feature requests to forum)

Modes like Hemispherical (flat ground), cube cross,  mirror ball and so on, so there is at least some point of using CoronaBitmap.

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