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[C4D] General Discussion / Re: NORMAL MAP 2
« on: 2019-02-05, 18:59:41 »
tests
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Here's what I do on Normals:
In the top level BUMP channel, I set the strength to 100% and in the Texture drop down menu I choose Corona>Normal. I then Click on the thumbnail of the normal (which at this point is still a checkerboard with a ? mark. Clicking on the thumbnail takes me into the normal properties (this is where your previous screen grab is showing). From here I choose the file in texture and in Channels Direction I check Flip Y (green). Your screen grabs don't show the original bump channel properties which need to be at 100% - they default to 10% and it should be a Corona>Normal texture in the Texture slot.
Is this how you are setting it up?
I can't tell if your map is loaded with correct gamma (i think it is), but i can tell you that it is right handed (or Y+ or DirectX). If Corona for C4D treats normal maps the same as in 3ds Max, then you need to invert green (Y) channel. You can do that in normal shader itself - check flip Y (green).
Are these droplets on the surface or are the penetrating the mesh?