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Messages - mrittman

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61
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-01, 17:01:49 »
I hope I could help and before I send you a third pm because my memory is like swiss cheese:

Try using a different pbr shader like unreal or unity and you'll notice that there's a huge difference. Also, don't forget to turn off the post-processing effects. It might look better with them, but you'd have to recreate the settings when you're going to render it.

And now something very unorthodox....why not render it in Iray? It's pretty fast and inside SP you are just one click away.

Thanks Eddoron. Will have to play with unreal and unity shaders. I really need to render with Corona because I am going to animate this thing in the end. There are a lot of small parts inside the gun that I plan on just throwing some quick Corona materials on. I won't be UV unwrapping every object, as there are probably 100 parts haha.

I'm no Substance guru but if you want a second set of eyes on it I can take a look. You're welcome to use the private uploader in my signature. No harm in trying I guess.

I appreciate it beanzvision! I'm going to try a few more things tonight, but if I get really stuck, I can send you file!

I think i see several issues in your material setup. The first three steps are critical.
  • it looks that your maps are loaded linearly and with the "gamma 1.0" node you're actually adding gamma 2.2 That is major issue and it is breaking whole material. Only diffuse and metal color textures has to be in gamma 2.2 - all others should be linear. Try to remove "gamma 1.0" node from IOR, normal and glossiness textures and plug it to diffuse and metal color.
  • blending amount for all layers in layered material should be 1.0, not 0.5 like in your case - blending should be controled only by the mask.
  • glossiness texture should be plugged to metallic material as well
  • unless you specifically authored IOR channel in painter, IOR texture can be omitted. Just leave default fresnel IOR for dielectric and crank IOR to the max for metallic. If C4D has fallof node, it is preferable to use it in metallic material.
  • if you would swap layer order in layered material, you could discard invert node before blend mask. Although ths is not esential and will work fine as it is.
  • make sure that bump strength is set to 1 or 100% when using normal maps (should be set by default in Corona material).

Remember, that if you want to get as close as possible results to Substance Painter, you have to use exactly the same HDRI with the same rotation, especially when metallic materials are involved.

Yeah the whole gamma/color profile is very confusing to me :( I'll try just bypassing the gamma 1.0 nodes and using linear profile. Yeah it's looking like the IOR maps I am getting out of substance is throwing everything off. I think I'll just get rid of the map and crank up the IOR to like 12. I didn't even think of using the same HDRI map...yikes!

I am going to mess with this more tonight and will get back to you all with results. Thanks again!! This is very much appreciated!

62
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-01, 00:50:10 »
Here's where I'm at. Still doesn't look near as good as it did in Painter. Not really sure what else to do. Was hoping at first it would be a seamless transition between Painter and Corona, but after spending hours trying to texture this model, I'm about ready to tear my hair out. About to throw in the towel at this point :(

And to top it off, the textures did something weird after baking and showing a bunch of artifacts/seams.

63
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-09-30, 18:18:42 »
Thanks so much for your response Eddoron. I tried leaving out the IOR map, but that unfortunately didn't seem to fix it.

Here's another question, since I started the Substance material using the Metallic/Roughness preset, would that have made a difference? I noticed on this page that it states Corona uses the Specular/Glossiness workflow: https://support.allegorithmic.com/documentation/integrations/corona-157352404.html
Not sure if it makes a difference in the end with the specific maps it exports, even when using the Corona export preset.

Yeah I've seen people using a corona layered material setup, but I never could get it set up properly. Could I get your email address, and I could send you my files?

64
[C4D] I need help! / Substance Painter to Corona C4D
« on: 2018-09-30, 03:32:28 »
Hi, I am trying to find the correct workflow going from Substance Painter to Corona. Please see the attached "substance" screenshot of how the material looks inside Substance Painter. Then compare that with the "corona" screenshot. It looks totally different. When I export my textures from Substance, I make sure to select the Corona preset. It creates a Diffuse, Reflection, IOR, Glossiness, and Normal. I plug these in to their appropriate ports as shown in the "nodes" screenshot.

Doing some research, I see that Glossiness, IOR, and Normal need to have their gamma corrected:
https://support.allegorithmic.com/documentation/integrations/corona-for-3ds-max-157352444.html

I tried creating a C4D Filter shader and adjusted their gamma by 0.455 (to get 1.0). But it's still not looking right. All my worn edges are supposed to appear metallic, but instead are just black.

I also found this page: https://forum.corona-renderer.com/index.php/topic,11377.0.html
But it is way over my head and is geared toward a 3ds max workflow.

Can someone explain what else I need to do in order to get my texture to show up properly?

65
Whoohoo!! Thank you so much!

Any chance you guys could PLEASE mention to Maxon there's a similar bug with the slider spinners? I have submitted a bug report a few times, but they tell me they can't reproduce it. Same issue with mouse acceleration on Mac. When clicking and dragging the spinner up, it works just fine. However, when pulling the slider down, it has that weird issue where you have to move your mouse quicker. I know I'm not crazy as I just did a fresh install of MacOS and it's still happening.

Matt

66
Confirmed it does have something to do with mouse acceleration, because when I disable mouse acceleration via an app, it works fine. More information here:

https://www.reddit.com/r/mac/comments/7bfx0i/removing_mouse_acceleration_on_macos_and_osx_high/

67
[C4D] Resolved Bugs / Node Material Window - Drag Selection
« on: 2018-09-22, 14:57:01 »
See attached video. On MacOS when dragging to create a selection, the selected area doesn't want to keep up with the cursor. May have something to do with cursor acceleration on Mac? It keeps up when mouse movement is quicker. However, when moving slow, it seems to stop moving.

Version: B2 daily Sep 18 2018 (core 3 (DailyBuild Sep 18 2018))
Cinema version: CINEMA 4D Studio R20.026 S
Operating System: MacOS High Sierra 10.13.6

68
You guys think the RC is still going to make it in today?

69
Just out of curiosity, what is the new bump mapping implementation?

70
Just out of curiosity, what will be different with the new bump mapping implementation?

71
Wowsers! This is fantastic! This is why I love Corona! Thanks so much team!

72
Haha :P
Yeah, still don’t have the options for frizz and whatnot. I just kinda used Cinema’s native hair tools to push it around a bit. Was also getting some crashing when performing certain tasks. I could submit a crash report but I was just playing around for now. Still pretty awesome at least the functionality is there :)

73
Oh yeah baby, look at these beautiful flowing locks!!

74
Anyone from the Corona team going to Half Rez this year?

75
I absolutely agree with astrofalcon! Corona is such a great render engine, and I love it's integration into C4D. I've got a few people to jump on the Corona train, and it's great to see their eyes open after using it. Keep up the excellent work guys!

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