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Messages - mrittman

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46
[C4D] Resolved Bugs / Re: Node Editor Panning
« on: 2018-10-25, 16:07:13 »
I tried that, and the cursor shows, but the actual panning wasn’t updating in real time :(
It would pan, but it’s like it refreshes after the mouse cursor is lifted.

47
[C4D] Resolved Bugs / Re: Node Editor Panning
« on: 2018-10-25, 15:52:21 »
Hey! I used OBS Studio to record my screen, but for the life of me it wouldn't show the darn mouse cursor, so it kind of defeats the purpose! I've attached a video so you can kind of see what happens. I could try again tonight on my Mac to see if it happens there as well.

I'm just using a standard wired USB mouse from HP (attached).

48
[C4D] Resolved Bugs / Node Editor Panning
« on: 2018-10-24, 19:31:32 »
Seems to be a weird bug when panning around the node editor in RC4. Will pan quicker than I am moving the mouse. Also for example when clicking and holding the pan button or using the middle mouse, if you continue holding the button, but stop moving the mouse, it will sometimes keep panning.

OS: Windows 10 64 bit
Version: B2 rc 4 (core 3 (DailyBuild Oct 15 2018))
Cinema version: CINEMA 4D Studio R20.028 S

49
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-06, 20:52:50 »
I think I've worked out most the kinks and have a good workflow between Substance Painter and Corona. Getting near identical renders now. Thank you so much for your help everyone! I'll definitely be keeping Substance Painter in my toolset :D

50
+1 for optimizing workflow performance/disabling material preview as much as possible.

I've got a Corona layered material and it takes a long time to render each material preview, and sometimes crashes C4D. I can attach a scene file if needed, but I have to assume you guys are aware of this already.

51
Would also be nice to RMB+Alt to zoom in and out of node editor, just like in the standard viewport.

52
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-03, 21:26:07 »
Yeah, right now I am just trying to figure out what the optimal settings are, so when I get to my real textures, it'll hopefully be pretty seamless. Was even thinking of creating a tutorial once I sort all this out :D

Also, I found this guide: https://wiki.unrealengine.com/Baking_Models_with_Substance_Painter_Workflow
Does the info here still apply?

53
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-03, 21:06:47 »
Holy cow, I didn't know you could create worn edges with a vertex map! I need to read up on vertex maps, as I don't quite understand their functionality.

I'll keep messing with Substance Painter. It's just a lot of back and forth to get it looking right haha.

54
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-03, 19:07:05 »
Definitely thinking some of the shading issues seem to be related to the phong tags/normals. I didn't really mess with any of that during the modeling process however, so I'm still trying to figure out why it's causing issues. Going to try selecting all geometry and try the "align normals" command.

Now I know what you meant by artifacts. The seams being visible.



I don't have the files anymore, so I can't test it and am not in the mood for that.

However, if you look at my first render result after just plugging in the maps except for IOR (metallic parts were absolutely black), the seam at the edges was only partially visible and in some areas merged so that it looked normal.
The only thing that I changed was the Dilation/padding.

Standard is 16px (@2048²) . I didn't change it because I didn't know if there would be a problem and set the padding from +infinite to +diffusion.

I'd say play around with the settings and you should come to your desired output incrementally closer.

BTW, I never said that you should use unreal or the unity shader, it was just to show you that even inside of SP, the look can vary dramatically. Not just colors but also the way metal is rendered.

I'll play around with the dilation/padding/diffusion settings.
That makes more sense regarding the unity and unreal shaders :D

About to say the heck with it and just use all Corona materials and ditch mapping/texturing altogether. Way too much trial and error. I just need the dang textures to work, and this whole Substance workflow has been very counter-intuitive.

55
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-03, 00:03:35 »
I'm wondering if I should delete the C4D Phong tag from my object before exporting. I have attached the FBX export settings for my model.

I apologize for all the questions. Thought most of this workflow would have just worked using default settings!

56
This is definitely fixed now! Thanks so much!

Can you guys please let Maxon know that the same problem happens with the value spinners? (as noted in the above post)

57
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-02, 14:11:41 »
I guess average normals haha. I mostly left that stuff at default. I've attached my settings. Should I change something you think?

58
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-02, 05:29:41 »
Okay so I seem to have gotten the Corona version pretty close. However, still getting artifacts/seams.

The artifacts seem to be related to the Normal map, because when I lower the bump strength or disable bump, it goes away. However, doing that also takes away from the nice subtle texture in my material. I can't figure out how to fix this :(

Also, I am still getting seams in Substance Painter, which is then in the final version when I bake it out. Where UV islands meet is where I am seeing them. Is there any way alleviate this? Something to do with the curvature map?

59
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-01, 22:52:22 »
Thanks romullus! I just wrote linear and embedded on the screen grab so you knew what the color space is set for each haha.

So maybe I can just go ahead and remove the gamma correction nodes? What's the general rule for setting linear or embedded (sRGB) color profile for each bitmap? I just don't understand why these need to be touched to begin with. It's just very confusing!

I'm going to mess with this more tonight, but I was having good luck changing metal color to linear, as you suggested.

60
[C4D] I need help! / Re: Substance Painter to Corona C4D
« on: 2018-10-01, 21:01:15 »
Thanks romollus! I've attached my updated node tree and a couple renders. Tried to get it close to what you said!

I think it's looking better, but wish the metal edges were a bit more reflective. Maybe I should disconnect the Glossiness channel from the Metallic material?

Thoughts?

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