I'm trying to create condensation on a can and running into problems. I can get it working using the mograph cloned droplets technique, but I want to try using displacement and or normal maps. I have tried stacking two materials, and also creating a layered material, but the droplets never look like liquid and distort the underlying texture on the can.
I found this thread which has the same question, and the poster never gets the correct answer.
https://forum.corona-renderer.com/index.php?topic=21556.0What is the correct set-up material wise to get droplets on a surface using normal or displacement maps? Can it be done in Corona?