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Messages - mitchino

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16
[C4D] General Discussion / displacement in layered material
« on: 2020-09-01, 16:18:52 »
I am doing a packaging render. There is a base colour and a printed foil. I have created a layered material with a base layer and then the foil layer defined with an image mask. Both these materials have a slight bump to give a card texture.

I also want the foil areas to be slightly debossed or indented like a foil stamp. So I've used a version of the foil mask with a tiny amount of blur and piped this into the displacement of the foil material.

I'm not getting the result I want in fact nothing seems to be happening.

What would be the best set-up for what I want to achieve?

17
I can't quite believe this problem hasn't been sorted yet.

When I set my render size in c4d to lets say A5 at 300ppi, and open the Corona VFB and click interactive rendering, the window expands to be too big for my screen and I can't resize it.

When will this be fixed?

18
[C4D] General Discussion / Re: Corona RAM consumption
« on: 2020-04-07, 17:53:20 »
Thanks, so how much RAM does Corona need? I have 64GB in my mac, but I still find interactivity really poor while the VFB is rendering.

19
[C4D] General Discussion / Corona RAM consumption
« on: 2020-04-06, 12:03:51 »
Is there a way to limit the amount of RAM and threads Corona uses while using interactive rendering? I find my mac pro gets really sluggish when Corona is calculating passes.

20
HDR Light Studio has a new indie license - it's not expensive.

21
Ah - got it working by adding a corona compositing tag to the HDR Light Studio environment

22
[C4D] General Discussion / HDR light studio and corona sky
« on: 2019-12-05, 16:41:35 »
I want to light an object using HDR Light Studio, but have it on a pure white background. Normally I use Octane and this is easy to set up, but Octane is extremely crash prone on my mac and I'm up against a deadline.

In Octane I set up an Octane environment that's visible to camera only and doesn't contribute to lighting or reflections etc. Then I use HDR Light Studio to do the lighting.

I'm trying a similar approach in Corona but the HDR Light Studio Environment obscures the white environment.

Is this possible?

23
[C4D] General Discussion / Re: VFB window size
« on: 2019-12-05, 16:29:37 »
Also I still can't click the minus magnifying glass and zoom out. I complained about that back in version 3 and it's still a problem.

24
[C4D] General Discussion / VFB window size
« on: 2019-12-05, 16:26:57 »
when I open the VFB the window is too big on my 30" cinema display, I can't drag the corner to resize it - how do I fix this?

25
[C4D] General Discussion / Re: Light Linking
« on: 2019-09-12, 23:09:00 »
thanks very much for that - will try it again

26
[C4D] General Discussion / Re: Light Linking
« on: 2019-09-12, 19:17:52 »
Ah you're right it does work. I think I may have been trying to use it with a polygon object using a Corona Light Material - that doesn't work with include/exclude does it?

What I need is to have a light with a texture or gradient on it, and have that only include certain objects - is that possible?

27
[C4D] General Discussion / Light Linking
« on: 2019-09-12, 15:05:22 »
Just been doing a proper job for the first time using Corona, a packaging render. Been thinking what a great renderer, but I'm doing lots of little lighting tweaks and it seems there is no light linking or include exclude functionality - is that right? I can't have a light illuminating one object but not others in the scene? Total non-starter for my line of work if that's the case.

28
[C4D] General Discussion / Re: No Previews
« on: 2019-09-12, 11:57:44 »
i.e. the open gl previews of materials

does this not work with Corona? I need it to position graphics accurately etc without using the interactive renderer

each material has a viewport preview size drop down, but changing that does nothing

29
[C4D] General Discussion / Re: spot varnish
« on: 2019-09-12, 11:48:19 »
that looks great, thanks very much

30
[C4D] General Discussion / spot varnish
« on: 2019-09-11, 17:14:00 »
I'm wondering about the best way to create a spot varnish area on a label. The varnish crosses different inks on the label. The label is textured with a layered material with image masks for all the different inks. The 'Flavour Matters' stamp should be a varnish.

I can't seem to get it working, it always looks opaque, it's supposed to look transparent and glossy with a slight bump.

Anyone done this successfully?


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