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Messages - Beanzvision

Pages: 1 2 [3] 4 5 ... 259
31
[C4D] General Discussion / Re: Gobo Lights
« on: 2024-04-11, 10:34:55 »
For best results, use a standard C4D light, a standard C4D material and add your texture to the alpha channel. Assign it to the light and change the projection to flat. Turn off ''tile'' and adjust the scale if need be. One thing to note is that this will not show up with IR but it will with a final render. If you want IR you can use Cinema's IRR.


32
Also note that my settings screenshot was from the tile map connected to displacement.

33
[C4D] Bug Reporting / Re: C4D crashes at closing file
« on: 2024-04-10, 14:50:11 »
Thanks, we do have this logged :)

(Report ID=CC4D-230)

34
I've brought this up again and we will look into it. :)

35
Gallery / Re: Sidus
« on: 2024-04-08, 17:47:15 »
These look great. Love the black wood. I could definitely live there :)

37
Like this? *Edit Sorry I just saw this is for 3ds Max.



I think if you lower the gap thickness in the displacement tile to something low like .001 it should work. I'm new to Max also so I could be wrong ;)


38
Ahh what an idiot, the read the whole thing completely wrong lol. Okay, I'm with you guys. I agree, it's not working and I'll make a report of it. Sorry for dragging this out :D


39
[Max] I need help! / Re: My corona render is black or blue
« on: 2024-04-08, 12:07:55 »
How much should i set it. Sorry guys my teacher didnt tell me about this

Depends, but 6500K is default. Also, why are you using such an old version?

40
[Max] I need help! / Re: My corona render is black or blue
« on: 2024-04-08, 12:03:19 »
Your white balance is 2000K :) As for the black one, it's mentioned in the error message. The tint is black, change it to white.

41
[Max] I need help! / Re: My corona render is black or blue
« on: 2024-04-08, 11:38:58 »
Perhaps you could try updating Corona V7 to the latest and also share the tone mapping settings? https://corona-renderer.com/download

42
Work in Progress/Tests / Re: romullus wips
« on: 2024-04-08, 09:11:50 »
Nice and calming ;)

43
The layer shader isn't needed here, in the Corona bitmap you can just use -100 in the U length.


44
Can you please share the version of Scatter that you have installed? Add a scatter object to your scene and hit the info>about tab etc. Thanks!


45
Hi there, how are you applying the tile shader? Can you share your setup?


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