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Messages - TomG

Pages: 1 ... 267 268 [269] 270 271 ... 409
4021
The scene and steps to reproduce would be awesome :)

4022
Uploading the scene and Backburner logs of any sort could be of help - the scene especially, since it looks pretty simple and with nothing that couldn't be shared. Also, just to check, the stripe does not appear with a single machine rendering it?

Other questions, how was this submitted to Backburner, "Submit to network rendering" (rather than DR)? How many machines involved?

Cheers!

4023
Using DR or Backburner? Looks like the render nodes didn't receive the Forest Pack geometry (so the renders from the nodes don't have it, and they blend a result without it into the result from the master that had it, resulting in a 'transparent' look). Is FP installed on the render nodes?

4024
[Max] I need help! / Re: >scene button in lightmix
« on: 2019-03-19, 11:43:13 »
Yes, if this is still happening, the thing we'd need most (along with the usual info of Corona version, host software, etc) is a copy of the scene, and a video or screenshots or renders showing before >Scene and after >Scene. Cheers!

4025
[C4D] I need help! / Re: Displacement doesn't work
« on: 2019-03-18, 17:17:38 »
For now, until changes and improvements, merge the displacement maps themselves in some way (there would be lots of ways), and then put that merged map into a single material - you could do a similar thing with the other material channels, merging maps and feeding those into Diffuse, Reflect, Glossiness, etc. and then you don't have to use a layered material. Another thought is where you can get by using Bump instead of Displacement, as Bump should layer just fine.

4026
[Max] I need help! / Re: >scene button in lightmix
« on: 2019-03-18, 17:13:45 »
On what it should do -

You use IR or a final render to adjust LightMix to something you like. However, the number of layers in LightMix is causing high memory usage, or denoising is taking too long, or you made some very large adjustment to light intensities and now noise shows up in the LightMix. So you use >Scene which sets the scene lights to match color and intensity as it would be after the LightSelects.

Now that the lights in the scene have had their colors and intensities altered, you re-render - you can delete the LightMix and LightSelect layers to save memory / denoising time, or reset them to 1 and white if you were just wanting to have a new starting point where you didn't have to make such large adjustments that it was introducing noise.

4027
[Max] I need help! / Re: >scene button in lightmix
« on: 2019-03-18, 17:10:29 »
Corona and host software version please.

Also, you are re-rendering after doing >Scene, right?

4028
[C4D] General Discussion / Re: Render nodes on c4d prime
« on: 2019-03-15, 12:49:51 »
In 3ds Max, you shouldn't have two versions of full Max open at the same time (even if one is only rendering), as that would require 2 full Corona licenses - render nodes only work with non-full versions, that is 3ds Max or Cinema 4D in client mode (with Max, that's via Backburner or Corona DR, and with C4D, that's via Team Render).

4029
[C4D] I need help! / Re: Multipass and shadow
« on: 2019-03-14, 12:47:49 »
Shouldn't need anything else - with darken or multiply, not sure how it would be possible for something to get brighter :)

4030
[C4D] I need help! / Re: Multipass and shadow
« on: 2019-03-14, 12:21:19 »
What mode did you use to apply the Shadow layer? You could use Subtract without inverting it. If inverted, something like Darken or Multiply should do it.

4031
Thanks for posting the bug report!

Can I ask which version of Corona you are using (that is, which daily build, by date?) Also, is NVIDIA AI denoising disabled during rendering or enabled, and is bloom and glare enabled?

Thanks!

4032
Gallery / Re: Corona 4 DailyBuild Denoiser CPU AI test :)
« on: 2019-03-13, 16:22:34 »
Thanks! I know it takes extra time to report it separately, but it's a huge help to us in tracking it, and replying to you - so we appreciate you doing that!

4033
I wonder if someone is using the Pick button in VFB. I remember there was so much crying in requesting similar feature, yet no one is providing any feedback since its implementation :]

They are working so well, no-one has anything to say! (I can live in hope ;) )

4034
Gallery / Re: Corona 4 DailyBuild Denoiser CPU AI test :)
« on: 2019-03-13, 15:52:53 »
Hi!

Still would be great to have this ticketed or forum posted as a bug - developers and support won't see it / find it to reply to it under a Gallery entry, and it would be good to find out what is happening. Please do report it so that we can investigate and resolve it for you.

Thanks!
   Tom

4035
You click on the Pick button, then you can left click in the VFB to select the object in the scene, or you can right click to set Camera DOF focus to that object.

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