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Messages - sirio76

Pages: 1 ... 8 9 [10]
136
Yes I've seen that, but looks more like a quick introduction guide rather than a comprehensive manual;) I appreciate the included tutorials though

137
Every single software that I've used in the latest 20 years had some form of manual, the odd thing is that we need to ask for it.
No matter how intuitive a software is, it should come with a manual, especially for advanced users that need to get the most out of it is important to know every parameters in detail;)
Also I suspect that many question here in the forum will be avoided if an extensive documentation exists.

139
[C4D] General Discussion / Re: Corona & Team render
« on: 2019-01-07, 18:16:22 »
I agree with Stefan, a real native DR system will be a lot better than C4d Team Render. Also customers using Prime version do not have TR clients at all and in order to use distributed rendering the way it is now they will be forced to buy pricier C4d versions.

140
I'm building a new setup for studying material behavior in real world from physical samples, in the mean while I've been playing with some fabric shaders using displacement or a combination of bump and normal, plus some surface imperfections using hair system.
Hope you like it;)


141
Hi guys,
I think some of you already know our shaders made for other engines, I'm beginning to build a new collection of shaders dedicated to Corona Render, all build using the nodal system.
I already have some ideas on what shaders people need the most but I also want to hear from you if there are some specific materials you are interested in.
I'll update this thread with some images from the WIP, let me know how I can improve my work ;)



142
With unfiltered image the artifacts are still there, even if less visible.
While we are on the subject, are there any benefits in using Corona bitmap node instead of standard Cinema4d loader for textures?

143
[C4D] Bug Reporting / Artifacts using anisotropic patterns
« on: 2018-12-23, 18:39:16 »
When I use Corona bitmap for loading the textures I get some strange artifacts when using a simple radial pattern for anisotropy.
Using Cinema4d textures without any filters activated seems to alleviate the issue but it's still not perfect. Maps should be fine since I do not get the same artifacts on other engines(latest picture).
Is this a known issue? if not I can provide a file.
Thanks

144
[C4D] General Discussion / GTR/GGX tail falloff
« on: 2018-12-22, 19:11:03 »
I've one question for developers, I suppose that Corona is using some form of GTR/GGX variant for the shader model(correct me if I'm wrong). While other shading model may be still useful in selected circumstances, GTR should be fine most of the time, but one thing I really miss is a control on the highlight tail falloff. This is very important for reproducing accurate materials.
Provided you are using GTR, have you any plans for a tail falloff control?
Thanks in advance

145
Gallery / Re: 2500m2 interior (part of it)
« on: 2018-09-25, 11:01:34 »
May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

Rendertimes with regular corona denoiser were around 4hrs per 2400x1800 image and with AI denoiser it was about 2hrs per 4000x3000.

Number of light is very variative from scene to scene.

And yes it is 2017 3dsMAX + corona.

Thanks a lot and good job BTW;)
The translucent onyx in the pool seems very nice, can you give us some insight about this shader and light?

146
Gallery / Re: 2500m2 interior (part of it)
« on: 2018-09-24, 18:32:53 »
May I ask about average render time and pixel resolution? I'm also interested in the number of light you have used. One last question is it Corona for 3ds?
Thanks;)

Pages: 1 ... 8 9 [10]