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[C4D] Bug Reporting / Odd backside rendering of area light
« on: 2018-01-13, 00:55:17 »
With a high(er) "Directionality" setting, the backside of an area light renders pretty strangely.
It can be remedied easily for a still with the light options, but if you move around the light and want it to be visible in the render, you will be in trouble.
It can be remedied easily for a still with the light options, but if you move around the light and want it to be visible in the render, you will be in trouble.