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Jobs / Re: Freelancer needed for simple interior set
« on: 2019-03-13, 13:33:56 »
I would like to know more also :)
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Just a note that for physically accurate materials, all dielectric materials should always have 100% white reflectivity. It all comes down to adjusting the glossiness and bump. If you have set reflectiveness to anything other than white, then you are effectively telling the shader to reflect back less energy (light) than it is receiving, which goes against the theory of energy conservation where a surface should not reflect more or less energy than it receives.
Nice! Would be much appeciated!
Looks pretty dern good, thanks! Now I just have to switch from C4d to 3ds Max... maybe it's time to learn both.