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Messages - Nik

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31
I've made a dirty hotfix but it should work. Redownload please

32
Quote
I don't see any of CoronaAo parameters

As I mentioned before this script is Material editor, not Maps editor. At least for now. It can't help in all possible situations.
I can't promise that script will support all these maps in future.

There is at least one free script for your case - Soulburn ParameterManager. It can edit any property of any map or material but UI is complicated and there are some bugs.

33
1.7.4

- FStorm material and bitmaps support
- Small changes in Exclude rollout
- Shaders list will contain only shaders available in current render engine

- .ms file is removed. You can always replace first line of script to one symbol "(" if you need .ms file
- Script is now called "Batch Material Editor" without "Corona"
- Script is now only on ScriptSpot for my ease
- Macro Category was changed to "Nik Scripts"

I'm sorry, but you need to delete old macro from "C:\Users\***\AppData\Local\Autodesk\3dsMax\2016 - 64bit\ENU\usermacros" and install new one.
I need this script to be independent from Corona so I changed category and moved script from CoronaForum to ScriptSpot.

I removed Help text as well, because I'm not sure if somebody even need it. I have a big image with tips, maybe it's enough. If not - I will write help on ScriptSpot.

35
General CG Discussion / Re: IDTool for Corona?
« on: 2017-04-12, 19:22:14 »
Try this. In attachment.

I've made two buttons for Mono and RGB.
If some IDs are already used in RGB or Mono Masks then these IDs will be skipped.
And element naming is changed a little.

Author would make such features different or even better, but I guess he's not interested in updates now. Maybe not.
Anyway, I don't mind to update this script from time to time and I enabled notification in this topic.

36
General CG Discussion / Re: IDTool for Corona?
« on: 2017-04-12, 16:07:53 »
maskelement1: R-id1, G-id2, B-id3
maskelement2: R-id4, G-id5, B-id6
etc

Like this?

37
Bug.
Converter always resets area shadows in FreeSpots.

Lines 3243,3244

Maybe something like this:
Code: [Select]
if (classof origLight.shadowgenerator != CoronaShadows) then (
origLight.shadowgenerator = crnShd
if useAS != undefined do origLight.areaShadows = useAS
if asRad != undefined do origLight.areaRadius = asRad
)

38
[Max] Resolved Bugs / Re: Render gets stuck
« on: 2017-04-11, 13:35:40 »
Well, obviously the problem is scene related.

To find a reason you can do some things (if you can't share a scene).
At first disable all Xrefs and try to render. If problem is gone - then some Xref generating it, if not - you need to reset CoronaSettings and render again.
I'm not telling that if the problem is in Xref then it's not a bug :) definetely it is. But you need to share a scene or investigate...

I know only one method to find a reason - exclude suspects. Maybe somebody heard about this issue and will post here some advice, but I didn't unfortunately.

39
[Max] Resolved Bugs / Re: Render gets stuck
« on: 2017-04-11, 13:20:39 »
Quote
And isn't only me, is 12 other guys using Corona on our team and hear some of them saying they want VRAY back.

In one scene?

P.S. I'm using xrefs rarely but there were no problems when I did.

40
[Max] Resolved Bugs / Re: Render gets stuck
« on: 2017-04-11, 12:18:27 »
It seems for now you are the only one who had this bug.
You can share scene with all xrefs or you can try to find a reason yourself.

Did you use DR or backburner? If yes, then does bug persist if you render locally?

41
General CG Discussion / Re: IDTool for Corona?
« on: 2017-04-10, 15:51:33 »
Sorry, name pattern was changed after 1.5 :) Fixed and updated. Same attachment in previous post

42
General CG Discussion / Re: IDTool for Corona?
« on: 2017-04-10, 15:29:27 »
It seems I did what you want.
I added one more button that creates mask CMasking_Mask elements. One element for one Object ID.
And for example if element "Object ID 7" is already created then id 7 will be skipped and won't create duplicate.

Macro is attached.

43
General CG Discussion / Re: IDTool for Corona?
« on: 2017-04-10, 12:36:08 »
Okay I can do that. Later.
I will post it here

44
General CG Discussion / Re: IDTool for Corona?
« on: 2017-04-10, 12:24:29 »
So how it should work? There is no object ID render element in Corona. We have only Cmasking_mask where we can get 3 object IDs maximum.

45
[Max] Resolved Bugs / Re: Render gets stuck
« on: 2017-04-10, 11:42:05 »
Well, the problem maybe related to Xrefs somehow.
If you want to find a reson then try to disable half of Xrefs, then check if problem is still there. If not - problem was in disabled Xrefs, so you can enable them and disable half of that half :) and so on, until you will find a problem.

And Stop in VFB should apply denoise when it's pressed. After denoise it should stop. It doesn't?

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