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Messages - lollolo

Pages: [1] 2 3 ... 11
1
[C4D] General Discussion / Re: Material Library error
« on: Yesterday at 12:57:06 »
I can confirm.

C4D R20
Latest daily.

2
[C4D] I need help! / Re: Vector Displacement
« on: 2021-09-21, 20:36:36 »
Thank you, Jan, for your reply.

I didn't save this scene, so I created a new one. It has some artifacts as a reduced the file size, but it gives me the expected result when I render it with C4D renderer.
But I can't achieve the same using Corona.

Thanks!

3
[C4D] I need help! / Vector Displacement
« on: 2021-09-20, 17:18:08 »
Hi

Cool that you added vector displacement! But can someone explain, how it works?
I don't get it working... Native C4D renderer does the job fine for me.

How can I bake and use vector displacement like in native renderer?

If someone knows more, please give me a hint :)

4
[C4D] Bug Reporting / Proxies not rendered
« on: 2021-08-24, 18:04:13 »
If I remember correctly, this issue is old already.

- Corona Proxy cloned using multi instance
- Expected result in IR
- Not renderer in final render

Win 10
C4D R20 (please check this issue with R20)
Latest version 7 + 8

5
[C4D] Feature Requests / Re: Vector Displacement
« on: 2021-08-19, 12:42:53 »
Any news?

6
[C4D] General Discussion / Re: Masks of Layered Material
« on: 2021-08-16, 09:25:43 »
If I remember correctly, there was a similar post some time ago.
As far as I know, this isn't supported yet, unfortunately.

What version are you using? Maybe something changed already in v7...

7
[C4D] I need help! / Re: Vertex Map with displacement
« on: 2021-06-11, 18:09:28 »
Only one material tag can have displacement - the first one. But you can use a layer shader in your first material and blend them as you want.

But I hope this will be supported in the future :)

8
[C4D] Bug Reporting / Re: Displacement not rendered in IR
« on: 2021-06-03, 23:57:57 »
Hi Tom

I did some testing.

It seems to me that it is much more stable when I have only one object.
When I have more objects using displacement, all these objects disappear much more often.

Successfully uploaded as 1622757236_Displacement-Issue-Video.zip.

9
[C4D] Bug Reporting / Re: Displacement not rendered in IR
« on: 2021-06-03, 23:49:50 »
Hi Tom

Thank you for your reply. I haven't resized the VFB after starting IR.

I uploaded a small example for you.

Successfully uploaded as 1622755848_Displacement-Issue.zip.

10
[C4D] Bug Reporting / Re: Displacement not rendered in IR
« on: 2021-06-03, 17:46:17 »
Sorry Tom, I wasn't clear.

Here is an example:
First time when I started IR, every object was actually rendered, as expected.
Second time, just a few seconds later, without any changes, all object that use displacement aren't rendered. They just disappeared in IR.

It can happen in every scene, but it doesn't happen always.

11
Hi

It still happens that objects with displacement disappear in IR. I'm not sure when and why this happens, it looks very random to me. It happens daily and in every scene.
They appear again when I change something of the object like move a polygon or change material. 

Can you confirm this behavior?

C4D R20
7.0 daily May 17
Win 10

12
+1 very important! It is just a pain right now...

13
[C4D] I need help! / Re: optix denoiser error
« on: 2021-05-14, 10:24:04 »
I had this or a similar warning too. The reason was that my VRAM was running out of memory. Quit PS and Firefox and restart C4D helped.
Maybe it's something similar in your case.

14
[C4D] Bug Reporting / Re: Intel denoiser - visible seam
« on: 2021-05-05, 18:15:31 »
Hi

Thank you for updating Intel denoiser to 1.3.0 it resolved my issue! Everything is denoising as expected now :)

Thanks again!

15
[C4D] Bug Reporting / Re: Slowdown when using BumpMap
« on: 2021-04-06, 12:55:29 »
Hi Jan

I did some more testing.

Texture or native C4D stuff like fresnel-shader, color-shader or all other C4D shaders I tested (except noise) in bump slot = less than 100% CPU usage. (in some cases around 70%, sometimes 30%)
Noise or Corona normal-shader + normal map in bump slot = 100% CPU usage.

Thanks!

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