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Messages - TomG

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*this comment is in place of a like functionality on the forum* ;)

Great idea, result looks good too, and ty for choosing to share!

Gallery / Re: Glamping Solace
« on: 2022-05-19, 02:02:18 »
It would certainly be cool to see the project in real life at very least, I will keep my eye out!

[C4D] I need help! / Re: Corona + Scene Nodes
« on: 2022-05-18, 20:56:45 »
Yep primarily added for debugging, but if you can find a use for it, have at it! :)

Gallery / Re: Glamping Solace
« on: 2022-05-18, 20:55:13 »
Only an hour and a half away from where I live :)

[Max] I need help! / Re: .exr Elements saving black
« on: 2022-05-17, 13:46:27 »
Glad it is working, and you are welcome! Render Elements in Max do sometimes just get outright confused and need to be rebuilt from scratch unfortunately, often this occurs with some network path being saved to and Max can start to throw some error about that, maybe something similar happened here - at least there were just a couple of Elements to recreate in this case so it proves not too annoying, whew!

[Max] I need help! / Re: .exr Elements saving black
« on: 2022-05-17, 03:40:40 »
For me, following the steps of disable saving the render, rendering in the VFB, then using the Save option from the VFB and choosing OpenEXR, the Normal file is in fact not saving properly (I am getting the CMasking_ID.RGB result showing in the RGB result where the Beauty should be), but the results from the Broken Max file works properly.

Deleting and re-adding the two masks to the NormalFile version then saves properly, so something seems corrupted in the initial set up (even if it is apparently working for you) - what happens if you delete and re-add the passes before adding the ZDepth? Was the normal file created in an earlier version of Corona? Does saving from the VFB rather than using the Save File option make a difference for you?

(as a note also, I am loading the EXR into Photoshop using the free Exr-IO plugin since Photoshop on its own is very bad at handling EXR files)

[Max] I need help! / Re: .exr Elements saving black
« on: 2022-05-17, 03:31:48 »
Hi! What is a CNasjubg_Mask ? I couldn't find a translation for that, and neither does it show up when I load the scene (I just get the other two, no other render element).

[Max] I need help! / Re: .exr Elements saving black
« on: 2022-05-16, 20:49:09 »
PS - you haven't enabled "Render only masks" by chance? In the Scene tab of the Render Settings dialog.

[Max] I need help! / Re: .exr Elements saving black
« on: 2022-05-16, 20:41:02 »
Do they start working again if the z-depth pass is deleted after being added? Can you upload the scene (or simplified version of it) in working form before the z-depth is added? Thanks!

Actually, some other questions - do the passes show as black in VFB before saving to EXR? And if the scene can't be shared, can you list which render elements are being rendered? Thanks again :)

C4D version, OS, Corona version, please.

[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 20:30:44 »
Having things at a real world scale is usually beneficial for Corona, so may want to try making this larger too. Anyway, here's the scene after those small mods, plus a render to show how small this little item is :)

[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 20:26:30 »
To get it working I deleted the UVW tag, added a new one set to Cylindrical projection (per object, world system), and got what I would think are expected results. This object is also REALLY tiny, not sure if that is intentional (it is dwarfed by a default cube when added in to the scene, with the default cube being, I don't know, thousands of times larger).

EDIT Oh and I also reduced the bump value down from the 1000% too.

[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 19:48:42 »
Ah didn't see it there in the first post, ty! Something to do with the way the object is created and mapped - deleting the UVW Tag stops the weird shading.

[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 19:21:20 »
Which still doesn't answer what it should look like - the Fusion shader is being used to map something onto the surface, but from your one image we can't tell what, nor how that should look mapped across the surface. Maybe send the material itself over so we can see what is going in to the Fusion shader.

[Max] I need help! / Re: Lights flicker as they exit frame
« on: 2022-05-10, 23:20:53 »
Looks like a cache issue, I'd try the other cache (ie try 4K if this is UHD, or try UHD if this is 4K), try precalculating the cache (, or just move to path tracing if none of the above works.

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