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Messages - Spark

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[Archive] Alpha Builds / Re: Corona Alpha v4 released!
« on: 2013-03-18, 19:19:42 »
Similar situation if I don't use clipping, but uncheck "visible to camera" for the front wall.
Corona doesn't calculate HD cache for the interior volume of the room.

2
[Archive] Alpha Builds / Re: Corona Alpha v4 released!
« on: 2013-03-18, 19:08:53 »
try setting "Writable for: 1 pass" in HDcache settings tab

No effect to HD cache. It only slows initial pass a lot.
Sorry, my fault. It works.

3
[Archive] Alpha Builds / Re: Corona Alpha v4 released!
« on: 2013-03-18, 19:02:23 »
When camera clipping is on, HD cash isn't calculated. Or it's calculated only outside the room, not inside :(
If I set the camera inside the room, HD cash (pass with green points) calculated. If the camera outside the room with clipping, there is no green points pass, just initial pass.

It means HD cache doesn't support clipping? Only PT+PT possible?

4
[Archive] Alpha Builds / Re: Corona Alpha v4 released!
« on: 2013-03-18, 15:30:15 »
One small bug :)
When CoronaCameraMod is off, it continues clipping camera view.

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[Max] General Discussion / Re: Question about CoronaLight
« on: 2013-03-16, 18:52:50 »
I render simple interior. Here are two renders.
I use emitted geometry in the other room, which totally has no connections with this room. One render with emitters , second with hidden emitters.

In the theory, those emitters can't affect to the lightning of this room, but they noises picture a lot.

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[Max] General Discussion / Re: Question about CoronaLight
« on: 2013-03-16, 18:34:08 »
Maybe it't possible to add rounded light to the following versions? Or it won't be differences between it and emitted geometry?

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[Max] General Discussion / Re: Question about CoronaLight
« on: 2013-03-16, 18:21:20 »
thanks
But it seems that emitted geometry causes much more noise, then lights :(

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[Max] General Discussion / Re: Question about CoronaLight
« on: 2013-03-16, 18:14:35 »
One more question.
I need to scale spherical CoronaLight. But when light is scaled, scene renders incorrect, all picture is very overbrighted.

Is it bug or feature?

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[Max] General Discussion / Re: Question about CoronaLight
« on: 2013-03-15, 17:11:37 »
Great! Thank you for fast reply )

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[Max] General Discussion / Question about CoronaLight
« on: 2013-03-15, 16:43:29 »
Is it possible to make CoronaLight invisible to reflections/refractions? I can't find such parameter.

If not, I think, a lot of people would like to find this parameter at newer builds ;)

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