Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yudi Nishi

Pages: [1]
1
SCENARIO:
You are working on a Blue Hour scene that has a painful amount of mirrors and/or glass surfaces. Glass windows and doors, Mirror covered columns and Metal covered walls EVERYWHERE. For the style you are going for, you need to have MANY different Corona Lights to light paint your scene and they are all being clearly reflected as planes, spheres and discs on those surfaces.
You CANNOT afford to turn off the "visible to reflections" checkbox on your lights because you still NEED those nice light reflection effects on other objects that aren't as glossy as those. Now your only option is to start adding those many Glass/Mirror/Metal objects to the Corona Lights exclude lists. All 20 of them that sadly could not be instanced... 

AGGRAVATORS:
-> You are in a studio pipeline that makes it so that "person 1" is lighting and wrapping up the scene, "person 2" handles modelling stuff after the client sends back all his revision comments (including major changes to the architecture), and "person 3" will handle adjusting the scene for rendering the post revision image (and so on).
-> If they are the same object, you also have to detach the glass elements from the frames which you still want reflecting the light source. You do that and now you start hoping the client doesn't change the window frames project when reviewing the image and the modelling sector isn't then forced to UNDO all of the work you did.
-> The scene is actually an animation and now just about any light in the scene can show up clearly on any of those objects as the camera moves.

PROPOSED SOLUTION:
Add a checkbox to the advanced options of the Corona Material that makes it so we can turn off the ability of that particular material to reflect Corona Light sources. Now instead of having to manually exclude the many Glass/Mirror/Metal objects from those 20+ different shaped lights, we can quickly go to those 3 materials and check the new feature box and then proceed to smiling from ear to ear remembering the times we couldn't do it so easily.

I talked it over with the artists from my studio and also some friends from other studios and every single one of them immediately opened a big smile on their face for the short moment they were able to feel a world in which this feature existed.
I really wanted to bring attention to this quality of life improvement so the community could see it and hopefully agree with us to make this post big.
If you read this and liked the idea, please let the devs know how good this would be on your pipeline with a comment bellow, maybe even adding your own view on the matter!

Thank you very much for taking the time to read this!
Have a wonderful day!

2
[Scatter] Feature Requests / Re: Chaos Scatter Playground!
« on: 2022-04-23, 03:10:15 »
I can't use chaos scatter. I've uninstalled and reinstalled everything several times and nothing solves it, whenever I click a message appears as if Chaos Scatter was not installed. How do I solve? I use 3ds max 2021

Please try this:

- Install Corona 8 using the standard installation method (or just do not uninstall it - the point is to have Corona installed)
- Run the installer again and pick the "unpack files" option - see this guide for more information: https://support.chaos.com/hc/en-us/articles/4526313794065

- Go to the folder where your files were unpacked and then navigate to Chaos Corona\Chaos Group\
- Copy the whole "Scatter" folder into C:\Program Files\Chaos Group (so the resulting path will be C:\Program Files\Chaos Group\Scatter)

- Go to the folder where your files were unpacked and then navigate to \Chaos Corona\Autodesk
- Go into the folder with the name of your 3ds Max version (e.g. if you are using 3ds Max 2022 go to the folder \Chaos Corona\Autodesk\3ds Max 2022)
- Copy the content of this folder ("plugins" and "UI_ln" folders)
- Go to your 3ds Max installation folder (e.g. in case of 3ds Max 2022 the default folder is C:\Program Files\Autodesk\3ds Max 2022)
- Paste the folders "plugins" and "UI_ln" into your 3ds Max folder (so the "plugins" and "UI_ln" have to be pasted into C:\Program Files\Autodesk\3ds Max 2022)

This is basically manual installation of the Scatter plugin.
Please let me know if it worked.

This is actually a workaround, and we should find out why it didn't work automatically in the first place.

Hey guys, wanted to add my contribution here: I've spent some hours trying to figure this out for me and for some students that are having the same problem and just found another workaround. I still have NO CLUE what is causing the problem though. While looking for the solution, I tested the Unpacking method described here and got the same result as "josefane". No chaos group folder appears. After some tries with admin mode, pausing Kasperky antivirus, and maaaaany other things, decided to test it on multiple computers and got to see with my own eyes that the "Unpacked chaos group folder" does actually exist. The problem is that, for reasons unknown to me, it either doesn't get a chance to be created on some machines or it gets deleted so fast you can't see it (don't know which), so I imagine the same thing is happening during the standard corona installation process.

THE WORKAROUND:
Restarted windows in safe mode + networking, (unpacked files first just to see if the "chaos group folder" appeared, and it did), installed corona through the usual method and restarted windows.
EDIT: I was always using the installer from https://corona-renderer.com/download by the way

Pages: [1]