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Topics - 3dsloth

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[C4D] Feature Requests / Add node buttons in node editor
« on: 2021-04-12, 19:13:51 »
Adding a list of buttons for each node in the node editor would be a huge UI and workflow improvement instead of having to go through submenus each time you just want to add a node.

This could be just for Corona nodes, but also great if you could add them for C4D nodes as well.

[C4D] I need help! / Worn Edges
« on: 2021-04-12, 17:53:24 »
I'm having a tough time figuring out how to get worn edges on an object. I'm using the AO node but can't figure out how to add a texture to get the worn edges look. Any help would be appreciated.

Attached is an example of what I'm trying to get.


Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).


[C4D] Feature Requests / IR window & C4D Interface
« on: 2021-02-07, 00:34:39 »
Hey, I'm new here and to Corona so my apologies if this has been covered elsewhere or I'm just missing something, but...

- Would it be possible to allow the IR window to be docked into the interface like other windows and pallets? I spend most of my time moving the IR window all over my screen to get it out of the way while I make adjustments and generally work on the scene?

- Allow the ability to show Icons & Text, just Icons, or just Text in the IR window menu to save space.

- Allow the IR window to be resized smaller, which relates to my first suggestion. If I could resize it smaller to have it out of the way while I work that would be great.

- Right now if the IR window is highlighted I can't interact with the C4D app, such as Save or switch tools or anything else. I have to click on the C4D interface to do anything with C4D. It's as if the IR window is a completely separate app from C4D. Could the IR window be better integrated into the C4D interface so that they operate as one?


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