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Topics - swedgedesign

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Gallery / PLEASE WAIT... - Ferrari 312T Re-design
« on: 2022-09-04, 17:08:05 »
Hey guys,

This is my latest work with a redesign of the Ferrari 312T. I wanted to experiment with the feeling of motion with static images. As always, c&c welcome - full project in the link below

https://www.behance.net/gallery/151889115/PLEASE-WAIT?

2
[Max] I need help! / No available license
« on: 2022-04-18, 11:28:43 »
Hey guys

I've been charged my monthly renewal on the 16th of this month however under 'My Products' on the Chaos subscription page, there is nothing listed and consequently I have no available licenses. I've opened a ticket up about this but haven't heard back yet and have a few client projects to work on over this Easter weekend.

Is there any way to resolve this?

Many thanks

3
Hey guys

Been working on a still for a client where a car is turning a corner and the camera tracks the car, keeping the same motion to keep the car in focus. That all works great, and the wheels blur nicely, and so does most of the background except for the road.

Here's a comparison between in-render MB and using a Velocity Pass to add it in post.

Now the MB in post looks correct, but why is the in-render so different and is there something I'm missing? (I've cranked up the samples to the max but it loses all the detail and doesn't give that nice curved look)

Right now I'm having to run 2 passes, one with MB and the other with Velocity pass so I can blend the best of both in post but an in-render solution would be fantastic.


Cheers

4
Gallery / Lancia Stratus - Drone Shots
« on: 2022-01-07, 15:38:06 »
Some experiments with VDB's using @colorsponge' fantastic Stratus model

I really wanted to capture the essence of drone-style shots, and give a real visceral feel to it. Scene is full-cgi

5
Hey guys

Working on animation where I have a textured chair - it's layered with several UVW Maps rather than a proper unwrap however I get this strange cross / stretching artefact on the non-tiling textures.

To clarify, the tiled textures are fine, and if I bring the camera closer to the object then all the textures work fine. Is this some texture-distance scaling bug?


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[Max] I need help! / Phoenix FD & Velocity Pass
« on: 2021-10-01, 23:27:05 »
Hey guys

New to using Phoenix FD with Corona but can't seem to find any information on rendering smoke particles with the velocity pass - I know there is velocity information generated when running the smoke sim, but how do I then take that and use it to create data that I can use in compositing?

7
Hey guys

I'm working on a client project where the client has asked for 4K renders, I ran lower res renders for approval, and for the finals, all I've changed is the resolution and I get this odd pattern forming on the floor. There is a light off to the left of the image, but I can't share the full image due to an NDA. This seems to happen with this one light in the scene, and I'm rendering the object from multiple angles (and have the same issue).

I've shown a snip from the 2K render, and then the 4K for comparison. Would really appreciate any help, as I've got a fair few more renders to complete for this project (I've never found anything like this before)

P.s. Using the latest stable release (not the Corona 7 dailybuilds)



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Gallery / Ferrari Monza SP2 GT1 Concept
« on: 2020-03-19, 08:48:10 »
Influenced by the Spoon Open-air concept, I wanted to create a race car version of the Monza but retain the openness of the original design.

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Gallery / Lamborghini Centenario
« on: 2019-11-20, 15:18:58 »

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