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Topics - levinho

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When i adjust clone count in scatter settings or adjust any options scatter just disappear from vfb and i have to restart the whole thing which isnt quite an interactive way of working :| This bug exclusively appear when using
corona proxies with the scatter... [from cosmos browser for example)

win 10, corona 11 latest official november build, c4d 2024.1.2 (latest also)

thx, Lev

2
[C4D] Daily Builds / 740k polygon unable to render
« on: 2023-06-22, 07:23:54 »
hi guys i have this scene, corona says i have ram problems (32gb) while my rtx3080ti 11gb renders it out flawlessly without any problems... Its a huge disappointment because im struggling with larger scenes they take ages to load and a struggle to work with.
my example scene (tried force pathtracing, everything i can, i dont think i should remesh a 740k poly object...)
https://drive.google.com/uc?id=1DscVcqomPokSfnADB2PwpJGTT5WoyFZv

Thanks, Lev

3
Its completely unusable, ive reported this bug before a few times btw. but now, its just doesnt work. Doesnt matter if its physical or legacy material, both broken.

it seems it works only this way:

thanks: Lev

Video attached about the behavior:


4
[C4D] Bug Reporting / V7 RC5 Material Library doesnt work
« on: 2021-07-29, 07:46:37 »
It says reinstall corona, but it doesnt work.  Printscreens attached.

5
Can you fix the full black appearence of glass and metal materials in viewport ? Its an extremely annoying problem, mostly when theres more materials assigned to one object, so you cannot even use the object color mode+xray...
It would be fantastic, thx Lev

6
Dear Devs,

In the Documentation you said dont set the wall to brighter than 75-80% grey. But now, in the coro material library (daily) you set up plaster white smooth as 90,829%. Can you explain this please, i dont understand how its correctly used.

Thanks, Lev

7
[C4D] Feature Requests / Particle Support
« on: 2021-03-11, 05:43:37 »
May we expect X-particles / thinking particles support ? Would be great. Thanks, Lev

8
CORONA BITMAP SHADER doesnt work - doesnt read texture from lib4d file, and the bitmap shader doesnt care about the c4d project asset inspector when i want to change the texture path. Ive made a ton of assets and saved into the content browser now they are virtually useless :((

thanks if u can help: lev

9
Can you please solve metallic and refractive materials  to normally appear in viewport because this deepblack is super bad :|
Thanks in advance : Lev

10
As you advised before i do not touch the normal slot when adjusting a material while VFB running but, if i modify diffuse or everything else its just crashes.... C4D R21 bug has been reported  before.
Can u fix this issue please ? Its makes ppl nervous when adjusting pbr mats. :D

Thanks: Levi

11
Its a bit hard to wait weeks or months for a fix, you could release more fixes, not only dailybuilds but in the stable mainline. Thx, Lev

12
When i override a material from content browser VFB starts "Parsing Scene" and whole c4d hangs...  I realized when i first load my saved  material from content browser and let Coro the render the preview out this problem doesnt occur.

And when i adjust a material that has normal map, VFB still crashing the whole c4d... This error has been reported a few weeks ago.

Cinema 4D R21
Corona 6 Hotfix 1

thanks, Lev

13
Reproduction -> I setup a material with normal map. Start the interactive rendering, change the normal map intensity value, swap R/G channels or just turn it off and on. Stop interactive rendering, after that it asks do you want to stop current rendering ? Whether i click yes or no c4d freezes. By the way normal map destroys the whole material when i make ANY adjustment on it, so i have to reload the whole scene, simple automatic refreshing doesnt work for that.

Thanks, Lev


14
Hi, would it be a solution for instancing massive amounts of geometry with particles (using the mograph matrix object)? Redshift does it that way and im not sure, but i guess octane too !

Thx, Lev

15
[C4D] Feature Requests / Corona Scatter for Cinema 4D
« on: 2019-07-26, 19:38:05 »
Hi, i think its crucial to have this feature for arcvhiz, a good scatter which we can use while Interactive rendering is ON. Because with multi-instance now, we have to render the frames all over again. (Corona VFB doesnt see multiinstances)

Thanks in advance !
Lev

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