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General CG Discussion / Re: Phoenix wave splash against wall (huge scale)
« on: 2021-03-30, 12:54:09 »*just to ping you*
Georgi, is there a way to increase sub sampling of an plane with the oceantex map as vector displacement in Corona? In phoenix sim, you can do it under the rendering tab, but for one of my shots, I have to use just a normal plane and I'm getting some "glitches" in the ocean with suddenly a long wave appearing for 1 frame and then it goes away again. Happens every now and again. So I'm thinking it might be due to some setting in the oceantex as rest of animation is fine.
Sounds like a bug but I can't reproduce it on our side. There are no specific settings for this I'm afraid. Is this on the same machine that we suspected of having issues with the memory?
Is it possible to send over the scene?
Thanks!