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Messages - 3dsloth

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[C4D] Feature Requests / Re: Add node buttons in node editor
« on: 2021-04-13, 14:51:40 »
Sure, basically like Octane has it it in theirs.

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[C4D] Feature Requests / Add node buttons in node editor
« on: 2021-04-12, 19:13:51 »
Adding a list of buttons for each node in the node editor would be a huge UI and workflow improvement instead of having to go through submenus each time you just want to add a node.

This could be just for Corona nodes, but also great if you could add them for C4D nodes as well.

3
[C4D] I need help! / Re: Worn Edges
« on: 2021-04-12, 19:05:43 »
Thanks, I'll have to play around with that.

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[C4D] I need help! / Worn Edges
« on: 2021-04-12, 17:53:24 »
I'm having a tough time figuring out how to get worn edges on an object. I'm using the AO node but can't figure out how to add a texture to get the worn edges look. Any help would be appreciated.

Attached is an example of what I'm trying to get.

Thanks

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Thanks a bunch!

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Is there a way to independently transform and project nodes? Example: I want a bump map to be small/cubic mapped and a roughness map on the same material to be large and UV mapped (just a hypothetical).

Thanks!

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[C4D] Feature Requests / Re: IR window & C4D Interface
« on: 2021-02-26, 16:54:57 »
Sorry, my workflow is a bit different. I don't use the IR in the editor viewport window. I do all of my work with the scene there in wireframe or other simple render views and use the IR window off to the side strictly for look dev. I don't find working with a scene directly in full render view to be very helpful.

So, as I mentioned, like Octane or Redshift, it would be good to be able to dock the IR window into the C4D interface to place where I want and at a size I want.

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[C4D] Feature Requests / Re: IR window & C4D Interface
« on: 2021-02-09, 21:03:56 »
Thanks for the video. That is close, but after playing around with it it doesn't quite offer the same experience or convenience. If I open a new view panel and try to use that as an IR window I don't have access to all of the post effects for example. Also, if I add a new camera and switch to it the render window doesn't switch to the new camera. I have to manually go to the drop down menu and select the new camera each time.

It basically seems like a crude work around for having an actual integrated IR window such as is found in Octane or Redshift, which is what I'm looking for.

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[C4D] Feature Requests / IR window & C4D Interface
« on: 2021-02-07, 00:34:39 »
Hey, I'm new here and to Corona so my apologies if this has been covered elsewhere or I'm just missing something, but...

- Would it be possible to allow the IR window to be docked into the interface like other windows and pallets? I spend most of my time moving the IR window all over my screen to get it out of the way while I make adjustments and generally work on the scene?

- Allow the ability to show Icons & Text, just Icons, or just Text in the IR window menu to save space.

- Allow the IR window to be resized smaller, which relates to my first suggestion. If I could resize it smaller to have it out of the way while I work that would be great.

- Right now if the IR window is highlighted I can't interact with the C4D app, such as Save or switch tools or anything else. I have to click on the C4D interface to do anything with C4D. It's as if the IR window is a completely separate app from C4D. Could the IR window be better integrated into the C4D interface so that they operate as one?

Thanks!

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