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Messages - Gabiru

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1
thanks for your answer @romullus very detailed information.
I guess whatever way i render the zdepth it will not solve the problem because the light is already bleeding in the beauty element. I need to somehow solve the beauty element maybe playingwith highlight clamping values?
i tried DOF corona solver but to remove the noise it would tike like 15min each frame, without DOF i can render each frame for like 35sec lol

2
hey Maru, thanks for your reply.
Here is a frame of my scene. So the blue dots over the reddish background are small light spheres. The idea is to create some bokeh effect on After Effects with them, we tried to do it directly on Corona Cam but it renders really slow.
Unfortunately as the previous post shows there are some pixels where the light looks like above the geometry surface but it's actually being scattered on the background. Then when I apply zdepth element it creates flickering. Let me try to show you, theres a detailed screenshot where I zoomed the yellow circle zone to show you what's happenin and also the same frame blurred on After Effects. As you can see Zdepth cant get the job done because theres some bleeding into the geometry.
Hope you can help with this


3
Greetings, im working on a animation where i have small dot lights scattered on my background (left side). Im having a problem where the dots looks like rendered above the geometry which causes flickering when i use blur combined with zdepth, we can see the majority of the dot blurred but we still watching part of it as it is. Any fix to this?
Here are 2 images, one is raw render other is camera blur applied on zdepth pass.

4
I'm interested, does the same license works in 2 different pcs?

Hello Gabiru, Thanks for your interest, Unfortunately, every license is unique and linked to your email and system, if you want to use it on more than one PC you will need to request a new license for each system you want to use the plugin with.

Best,
3Dlance

I was planning to use this at work and home, so do I have to buy 2 licenses?

5
I'm interested, does the same license works in 2 different pcs?

6
Hello ive been trying to recreate Pink Floyd Dark Side of the Moon album cover art, if you dont know the backside of the album has the reversed dispersion on it, merging all the colors in a single white ray, so that would create a loop with the front side.
After a few tests i could achieve the dispersion of the white ray into the colors but i cant merge them, what am i missing here? Is this possible to recreate?

7
[Max] I need help! / Re: Bending light through prism
« on: 2021-03-12, 11:33:13 »
i want to understand this, i want to recreate dark side of the moon album art but i cant make this, never made such a scene cant even simulate the rays going through the prism
can you help me at this @maru?

Theres an image from what i have now, the render times are just insane, not sure what im doing wrong also the light refracted is not doing the path that i expected, the pirsm itself i was thinking it would be whiter with the refraction but still to dark, any help? seems like the only part thats ok is the white light ray outside the prism

Tried to use a gradient ramp on refraction material but also not working its just refracting the red.

8
[Max] I need help! / Re: Backburner error
« on: 2021-01-18, 13:50:24 »
there are some erros from a server all of them are experiencing this errors, im confused because some of the scenes rendered without problems till thursday but then this errors started to appear.
we using 3DS Max 2015 in all servers all of them using the same version, we never had problems until now

9
[Max] I need help! / Re: Backburner error
« on: 2021-01-18, 13:36:03 »
im not able to zip it through max archive option, i get an error while zipping..
Edit: i could zip it with MB_resource_Collector script, how do i send the file? i dont want to post it here its a big project we cant share it with everyone

10
[Max] I need help! / Backburner error
« on: 2021-01-18, 10:54:45 »
Hello im working on a new architecture animation with my studio mates, sadly we started recording an error only on a specifici scene of the animation, all others scenes have been rendering without any issues.
I already merged into a new scene and clear the opld scene but nothing seems to work, we are starting to worry as our deadline is coming on a near future, im not sure if this is corona related but i hope you can help me.
plus if i try to render on local machine it always crashes

11
[Max] I need help! / Re: Max freezes with IPR
« on: 2020-11-09, 19:26:17 »
im using both of them.
im  not understanding why should i remove those textures. i need them on my trees

12
[Max] I need help! / Max freezes with IPR
« on: 2020-11-09, 18:19:02 »
Hello I'm working on a new project it was modeled by a member of our team, I opened the project to work the light and then the file was freezing every time I click on my viewport while the interactive was running, if I wait like 10min or so the interactive starts rendering, it's really frustrating cause every time I want to change somthing I have to stop interactive and it's a pain  while working light..

Update: I think its mainly when i click on a camera name and try to change camera, it instantly freezes my interactive and max

13
[Max] I need help! / Re: Backburner VS DR RAM usage
« on: 2020-10-26, 18:12:19 »
no worries, im not saying to stop replying to this post, just advising corona support, that in my case its a much higher difference than yours.
its nice that you are reporting your problem as well, only that way they know their problems and prolly a solution to them

14
[Max] I need help! / Re: Backburner VS DR RAM usage
« on: 2020-10-24, 00:54:47 »
Yea now try to send your render trough backburner and render only on that machine.
I had numbers using backburner+Dr DR around 68gb that would go down to 15GB while using backburner with DR off and only rendering on that machine. It's a much higher difference than the one you saying

15
[Max] I need help! / Re: Backburner VS DR RAM usage
« on: 2020-10-23, 14:26:22 »
I have a theory dont know if it's correct.
So when you use backburner it transfers the file to the target machine, while DR nodes has to load it on RAM? It's the only thing that makes sense on my head
If it's that I think this should be fixed somehow makes no sense that DR uses so much ram

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