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Messages - TomG

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[Max] I need help! / Re: License Deactivated?
« on: Today at 00:30:03 »
Bear in mind that Corona doesn't just "check in" every year to ensure the license is valid, but more regularly than that. So this wasn't that the license was expired and needed renewing, just that the email and password needed to be re-entered for it to check the license was still valid.

[C4D] I need help! / Re: Animation
« on: Yesterday at 15:48:29 »
C4D should save all the passes, so long as under the Save part of Render Settings "Multi-Pass Image" is checked, and a filename and format given.

[C4D] I need help! / Re: Animation
« on: 2021-10-21, 18:54:15 »
Is "Use C4D Color Space" on?

[C4D] I need help! / Re: Animation
« on: 2021-10-21, 18:15:03 »
Not entirely sure what is meant here - you can apply LightMix and VFB post-processing in C4D, then render your image sequence, and the LightMix and post-processing are "baked in" to that image sequence, already applied.

If you mean, can you render an image sequence and then adjust and change LightMix and VFB post-processing on the image sequence itself AFTER rendering, then yes at the moment the batch script is the only way to do that (also, this doesn't allow the animation of the LightMix and VFB processing, just allows you to apply the same effects to all images in the sequence).

[Max] Bug Reporting / Re: New Sky Volume effect and VDBs
« on: 2021-10-18, 15:23:56 »
A known limitation at the moment, that using the new Sky volume effect means you can't have VDB volumetrics in the scene as they are likely to not render properly.

Hardware / Re: Nvidia Ai denoiser
« on: 2021-10-14, 21:08:19 »
To be honest, probably not - taking time to see the details is not because of the time it takes to denoise, it's the time it takes to render enough passes (the regular, undenoised passes) to have enough info for the denoiser to have enough information to work with. The denoising itself is likely under 1s to process, so taking 0.3s rather than 0.5s (these are not real numbers, just ones I think are not a million miles away and illustrate the point - you can just set a final render to 2 passes and render with AI denoising to see in the render stats how long it took, e.g. in a 1920x1080 scene for me it took... 0s, it was so fast on my 980 Ti that it doesn't even register ;) ) won't make any difference.

Most likely what you would need is a faster CPU, so that the underlying passes are done faster, and the denoiser has that extra info to work with faster.

[Max] Bug Reporting / Re: Camera DOF broken
« on: 2021-10-12, 21:38:56 »
TY for the extra info, always helps! It does take time though, so we understand it's not always possible - and of course a big hurrah that you resolved it! Good thinking about the reset settings, these under-the-hood things can have unexpected effects. Awesome that it is now working as intended :)

[Max] Bug Reporting / Re: Camera DOF broken
« on: 2021-10-12, 18:16:47 »
BTW working expected as here in a quick test, where I keyframed a moving object (a decal, as it happens) and set the override to that object, and in IR scrubbing through the timeline, the DOF tracked the object (Corona 8 latest daily just out today, hence the decal :) ).

Also just to check, are you sure the camera is controlling the DOF and not overall render settings instead, that you are viewing through that camera, and other such stuff (sorry, just trying to check all options even obvious ones, as not sure why this is happening for you)

[Max] Bug Reporting / Re: Camera DOF broken
« on: 2021-10-12, 18:09:31 »
Can you share the scene, or more details at least? e.g. is this in IR, or final render? Is the tracked object part of a hierarchy or group or similar?

[C4D] Bug Reporting / Re: Lag on Win 11
« on: 2021-10-11, 13:52:02 »
It might be, as there are two known slowdowns - to pick one random article about it from those out there,

Run faster, in case they catch you! lol

There is Specular, it's an option you can pick per material in place of IOR (see the Advanced tab of the material).

(PS - this is of course not a fake Specular Highlight value, but instead a mapping that controls the intensity of reflection, as a specular highlight is in fact a reflection; same as IOR controls the intensity of the reflection; so you just use whichever one matches the maps you have. You would never use metalness except for metals, so not at all on wood :) )

If the Corona Light Mtl emits light, that would be very bad for performance. Couldn't you just use a Direct Visibility override to put the background into the image?

[Max] I need help! / Re: Displacement bug
« on: 2021-10-08, 21:54:28 »
If using 2.5D displacement, I would try Corona 7 as many improvements were made to it there :)

[Max] I need help! / Re: Displacement bug
« on: 2021-10-08, 17:54:34 »
Max and Corona version?

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