Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tomislavn

Pages: [1] 2 3 ... 48
1
Gallery / Re: Vecchio Passo
« on: 2021-07-13, 10:31:37 »
Amazing work! The foliage is super sweet. Forest Pro?

2
[Max] General Discussion / Re: Nice April Fool =)
« on: 2021-04-01, 12:46:18 »
:'D

3
Gallery / Re: Porsche 718 Spyder
« on: 2021-03-26, 09:42:55 »
Fantastic :) Materials, lightning and the mood - love it all.

4
[C4D] Feature Requests / Corona texture baking (GI)
« on: 2021-03-23, 10:51:05 »
Would be awesome to have it in C4D :)

5
Hi, unfortunately, texture baking is not currently supported.

Ohhh :I okay, thanks for clarification. Any ETA? Is it planned even?

Edit: Tried with new Vray5... same problem, also not supported if anyone is wondering.

Hi, None that I am aware of. Unless this has been requested via the feature request thread (of which, I cannot find), I would suggest adding it ;)

Alright, thank you :)

6
Hi, unfortunately, texture baking is not currently supported.

Ohhh :I okay, thanks for clarification. Any ETA? Is it planned even?

Edit: Tried with new Vray5... same problem, also not supported if anyone is wondering.

7
I'm busting my head trying to figure out how to get texture baking to work with Corona inside C4D. I need to bake the GI into a texture so I can export the illuminated model out in .gltf for a web plugin.

I mean it works just fine with standard C4D render engine, but when I use Corona - the bake texture tag won't capture the light setup of Corona render and it renders it all flat color like it can only see the default viewport lightning setup (im using Cinema sky object with HDR in light material).

EDIT: Just to mention that the map i'm using in color channel of the material is the Corona AO with an added texture in unoccluded channel as I'm using it to get worn out edges onto the model.

Thank you all in advance

8
Gallery / Re: new office
« on: 2020-09-23, 10:16:20 »
He meant that folders on the shelves are positioned upside down :)


9
Gallery / Re: Cyberpunk Android
« on: 2020-08-25, 15:52:11 »
Amazing work :) Would like to see more of those for sure!

10
Gallery / Re: A head full of dreams
« on: 2020-07-28, 13:22:49 »
Lovely set :) love the mood a lot. Keep up the good work.

11
Gallery / Re: "Rice fields"
« on: 2020-07-02, 10:40:05 »
That is just insane :) Crazy good work!

12
Nice floor tiles :D What are those 2x2m each?

13
Gallery / Re: Parryware 2019
« on: 2019-12-17, 14:55:08 »
That's just great imo :) GJ!

14
[Max] General Discussion / Re: Problems with Denoise
« on: 2019-11-18, 09:34:26 »
Well, denoiser works on blurring so it will smear the texture of course :) It's a matter of using the right amount so the details aren't affected as much. More passes you do, less denoise amount you need. As Tom said, try lower values as 1 will almost always smear everything.

15
Jobs / Re: Freelancer needed for simple interior set
« on: 2019-03-13, 13:33:56 »
I would like to know more also :)

Pages: [1] 2 3 ... 48