Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: Brock_Lafond on 2021-02-06, 03:29:42
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Modeled using 3DS Max and ZBrush.
Textured in Substance Painter using UDIM workflow.
Eyebrows, eyelashes and vellus hair done with Hair Farm; figuring out head hair.
Also testing out new animation rig.
Question for Devs:
Any plans to update skin shader to use Roughness maps? As it is, I output roughness from Substance and invert them for use with the skin shader.