Chaos Scatter > [Scatter] Feature Requests
The most wanted Chaos Scatter feature?
Juraj:
--- Quote from: romullus on 2022-07-27, 13:48:10 ---Juraj, render-time displacement on scattered instanced is and always was supported by the scatter. The vote is for implementing support of render-time displacement for distribution object, so when you scatter trees (rocks, grass) on terrain that has displacement, scattered instances would correctly follow displaced surface.
--- Quote from: Juraj on 2022-07-27, 11:54:56 ---Edge Trim, Disp and Clustering for me as well.
--- End quote ---
That is exactly my vote too :]
--- End quote ---
Oh my bad. But then again, even ForestPack was only able to precompute this last time I checked.
Basshunter:
Edge Trim, Clustering and the most important one: scattering on displaced geometry
mferster:
--- Quote from: Juraj on 2022-07-28, 10:48:51 ---
Oh my bad. But then again, even ForestPack was only able to precompute this last time I checked.
--- End quote ---
romullus:
OMG, artist friendly workflow it is not. I'm sure Corona team would come up with much more simpler and user friendly solution.
lupaz:
--- Quote from: romullus on 2022-08-03, 22:00:23 ---OMG, artist friendly workflow it is not. I'm sure Corona team would come up with much more simpler and user friendly solution.
--- End quote ---
LOL thought the same. He ends the video:"and that's all there is to it". Jeez
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