Chaos Scatter > [Scatter] Feature Requests
Chaos Scatter feedback
Beanzvision:
--- Quote from: tennet on 2022-11-08, 12:59:02 ---Any solution to this issue with the slow viewport performance? I'm using a "circular" Spline Mask (as 'include') to grow some trees (just 30 trees on a small area) and C4D freezes for 5-10 seconds every time I try to adjust anything while this spline mask is used in the Chaos Scatter Object. If I delete the mask, then everything runs smoothly again (and trees are growing all over).
1) Is it possible to use 'vertex maps' to distribute Scatter objects?
2) Is it possible to use 'Selection Tags' to distribute scatter objects?
3) Would be nice if it was possible to use other objects as masks (not just splines).
*** I'm using Corona 9 in C4D R21 (PC i9-9900K @3,6GHz and 64GB RAM). For the specs.
--- End quote ---
Hi there, are you able to share a short video of this happening? My PC isn't the best but still performs ok.
(AMD Ryzen 7 2700 Eight-Core Processor 3.20 GHz & 32.0 GB)
As for your points:
1 & 2. Not currently. If there's a way to convert a vertex map to black & white values, this may work. I haven't tried it myself. For point 3, sounds like a feature request to me ;) I will make a mention of it but no promises :)
NereuLZK:
I have realized that chaos scatter is very slow before a new release. I didn't use to it in my projects because I prefer itoo forest, but in some cases I have to use Chaos Scatter. Then, I realized that is very slow compared with itoo forest. I test a render with a simple Ivy and It is slower than a big area with grass with itoo forest for start render and in viewport. This is so bad, very very bad.
Do you have any tips?
Thanks.
Aram Avetisyan:
--- Quote from: NereuLZK on 2022-12-15, 15:58:22 ---I have realized that chaos scatter is very slow before a new release. I didn't use to it in my projects because I prefer itoo forest, but in some cases I have to use Chaos Scatter. Then, I realized that is very slow compared with itoo forest. I test a render with a simple Ivy and It is slower than a big area with grass with itoo forest for start render and in viewport. This is so bad, very very bad.
Do you have any tips?
Thanks.
--- End quote ---
Hi,
Can you please provide both scenes - ChaosScatter and ForestPack - for which you tell that ChaosScatter is much slower than ForestPack.
You may have set up something in ChaosScatter not optimally. In our various tests, it was at least as fast as ForestPack, if not faster.
d4l1:
--- Quote from: romullus on 2022-08-24, 12:34:27 ---
--- Quote from: romullus on 2022-04-22, 11:21:56 ---Maybe you could do that near and far would take negative values as well, then user could choose in which direction to extend inclusion exclusion area.
--- End quote ---
I didn't see this request acknowledged, so i'll repeat it again... just in case ;] Quite often i find situations where i would want that include/exclude spline areas could have falloff in both directions, not only outwards, like it is now.
--- End quote ---
I'd like that too! :)
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