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Messages - Jake Williams

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1
Gallery / Re: Brooklyn Army Terminal
« on: 2021-03-05, 16:59:43 »
Thanks! Happy to answer any questions here since I couldn't figure out how to add a comment section on my website.. Also any feedback or critiques are also welcome :)

2
Gallery / Brooklyn Army Terminal
« on: 2021-03-05, 04:56:03 »
Happy to share this collection of images from my recently completed project based off the Brooklyn Army Terminal in New York. While in the beginning I intended to only create one shot, I got lost in the details and continued on and on for months. Glad to finally be done with it and share it with everyone. Let me know what you think!








This was created using 3ds Max, Corona Renderer, Railclone, and Substance Painter.

The full set and breakdown can be seen here on my website.

https://www.jakewilliamsimages.com/brooklyn-army-terminal

Cheers,

Jake

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Gallery / Mars Attacks
« on: 2020-05-18, 20:03:10 »
Something different to pass the time.. This one turned out to be a bit of a Mars Attacks and Top Gun mash up. I tried a different approach with this one and relied heavily on 2D matte painting for the background. I then brought that image into the scene as a 360 environment. The Corona Shadow Catcher material was applied to a few planes for the ground and boom! I was quite surprised how well it worked and I think it rendered quite quickly because of this simple setup as well. Although most of that work ended up being covered by the fog anyways.. Oh well, such is life.

Created with 3ds Max, Corona, Substance Painter, and loads and loads of Photoshop.

Cheers,

Jake

4
Gallery / Macintosh Garage
« on: 2020-04-21, 15:36:52 »
Created this quick sketch image for Fabio Palvelli's render challenge #2 and happy to say that I was awarded 3rd place! In this scene I used 3ds Max, Corona, Substance Painter, and loads and loads of Photoshop. I think the fisheye lens in Corona really helped make this image much more dynamic. However, the depth of field does not work with fisheye so I had to create this effect manually in Photoshop.

Enjoy!

5
Gallery / Re: 'Tears in the purple rain'
« on: 2020-04-14, 03:47:28 »
Man, I have not quite been able to figure out the best way to convert the materials yet. Still quite new to this workflow. For this one I tried this script by Igor Novik that worked pretty well for the materials with metal. But other than that its usually a bit of manually tweaking the Corona shader to have the right amount of reflection. The Corona preset in Substance Painter never seems to get it quite right. In the end I just accept that it might never be the same as in painter.

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Gallery / Re: Rojas Electronics- Quarantine times
« on: 2020-04-13, 22:56:30 »
Wow this is great! Love the vignettes and the mood of the lighting

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Gallery / Re: 'Tears in the purple rain'
« on: 2020-03-28, 18:09:31 »
Cheers guys!

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Gallery / 'Tears in the purple rain'
« on: 2020-03-25, 17:22:55 »
I think we can call this one ‘Tears in the purple rain’. A combined homage to both Blade Runner and Prince. I was listening to Prince for a while as I worked on this and it wasn’t until I was nearly finished that I realized I was unknowingly making a complete recreation of the Purple Rain album cover. If you know, you know. Cheers to @fabiopalvelli for providing the base car mesh. Got a few days of entertainment out of it. It’s a 1968 Alfa Romeo Carabo concept car which I thought would fit perfectly into the cyberpunk genre. Image created with 3ds Max, Corona, and Substance Painter.


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Gallery / After the Flood - Hong Kong
« on: 2019-10-17, 03:14:21 »
My latest work for the Kitbash Cyberpunk competition.




Created with 3ds Max, Corona Renderer, Photoshop, Railclone

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Gallery / After the Flood: Miami - Evermotion Competition
« on: 2019-01-31, 16:03:15 »
This piece was inspired by the thought of future cities being flooded due to Climate Change. In this instance, Miami. How will the cities and people adapt? Will they abandon their homes or will they redesign and re-inhabit?

Evermotion Link - https://evermotion.org/articles/show/11315/evermotion-challenge-2018-winners-announcement-






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Gallery / Caltrans 2094
« on: 2018-05-02, 16:06:22 »
‘Caltrans 2094’ depicts a dystopian version of Los Angeles where America’s automobile industry is still crippling the environment.

Jake Williams | Rogelio Mercado


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Gallery / Capri Getaway
« on: 2018-01-30, 16:32:32 »
I'm happy to share my entry for the Evermotion Getaway Challenge with everyone.

For this project I used Corona Render for 3ds Max, Forest Pack, Vray, and Photoshop. While I can say I am a huge Corona supporter, the process of creating this image with Corona was quite challenging for a few reasons.. First off I was set on achieving a fish-eye lens effect which currently doesn't exist in Corona. This lead me to have to use the old school method of building the whole scene in reverse and pointing the camera into a mirror ball. Another feature Corona does not currently support is for reflections to "affect all channels" like Vray does. To work around this I created a duplicate scene and rendered with Vray in order to get render elements like shadows, raw lighting, multimattes, etc. I also used the Vray scene to set up the Phoenix FD Ocean Tex for the water. Just out of curiosity I tested the Ocean Tex within the Corona scene and surprisingly it worked! Although since I was reflecting the entire scene in the mirror ball I had to change the Corona displacement from screen size to world size which added a large amount of render time. All in all I was happy with the way Corona was able to handle the scene and especially the water although there are a few tweaks to the software that could have made the process much smoother.

I am in the process of making a break down if anyone is interested in seeing.

Jake

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Thanks Nik, much appreciated!

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Great news, looking forward to it

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As far as new features go, I'm looking for a script that would have re-pathing options included too. One of my favorite scripts Zoa Path Editor has an option for Vray Proxies and I was hoping to find something similar for Corona. Think you could include that as a new feature or try editing the Zoa Path Editor script?

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