Author Topic: romullus wips  (Read 225716 times)

2016-07-18, 10:14:53
Reply #285

FrostKiwi

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Is there a sponza atrium scene converted to corona somewhere floating around or is it your own creation?
My favorite test scene, can you share the it? Would love to test setups with this instead of the corona benchmark scene^^
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2016-07-18, 10:30:22
Reply #286

romullus

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It is Sponza model from Crytek: http://www.crytek.com/cryengine/cryengine3/downloads You can download max file and use converter to turn it to Corona scene. I wouldn't want to share my scene in its current state, at least not yet.

Meanwhile some more work on this scene. Decided to change floor this time - added after the rain look to it.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-18, 12:23:36
Reply #287

Rotem

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Here is result from VFB+. The glare is very complicated to setup there for true realistic behaviour, because power and size is unrelated. It's also not real-time, but computed like the one from ArionFx, although not as good as Arion. But it's kind of middle ground, and you can see it produces strong glare before massive star appears.

Indeed, glare from VFB+ looks much better, but if it isn't real time, then i'll stick withArionFX for the moment :]

Does ArionFX run on the GPU? I can't imagine it being that much faster with a CPU based solution.

2016-07-18, 12:35:21
Reply #288

romullus

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I don't know if it runs on GPU, but it isn't fast at all. Quite contrary, bloom and glare features are painfully slow, but the quality ArionFX delivers, is totally worth it.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-18, 12:40:08
Reply #289

Rotem

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I see, I read your comment as implying that the Arion solution is real-time.
I haven't tried Arion, but making an educated guess I would attribute most differences in quality to better glare kernels.
« Last Edit: 2016-07-18, 12:45:01 by Rotem »

2016-07-18, 12:49:25
Reply #290

romullus

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I don't say that your implementation is inferior to Arion's, i simply don't knw that. I tried VFB+ demo couple years ago and i think i didn't touched glare and bloom features at all.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-18, 12:51:36
Reply #291

Rotem

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You didn't, glare was only recently added :)

2016-07-25, 00:05:39
Reply #292

mitviz

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very nice work:)
Mitviz
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2016-08-15, 23:17:40
Reply #293

romullus

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Corona distance map rocks! Now, if only Ondra would change hes mind about triplanar map and then introduce advanced bump map... that would be beyond all awesomness :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-08-16, 00:08:37
Reply #294

dubcat

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nice, need to test this tomorrow! Looks like the ground is infested with Sha.
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2016-08-16, 10:13:21
Reply #295

romullus

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What is Sha? :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-08-16, 12:26:35
Reply #296

tomislavn

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What is Sha? :]

You should start playing World of Warcraft :D
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2016-08-16, 12:42:35
Reply #297

romullus

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I definitely shouldn't :]
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2016-08-16, 17:20:23
Reply #298

Ludvik Koutny

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But you should do some tests with the new glare. It works amazingly well ;)

2016-08-16, 17:35:38
Reply #299

romullus

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Do you mean there was some changes to glare-bloom in latest build?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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