Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088336 times)

2013-09-11, 19:26:08
Reply #120

Salamb

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reinstalled the 3dsmax and it worked. thanks for the help!

2013-09-11, 19:53:42
Reply #121

foxid

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thx for usefull script

OFF
Relink Bitmap (vary usefull Colin`s script for link lost map paths) seems no working with corona maps.

2013-10-17, 11:12:41
Reply #122

slav11

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2013-10-28, 15:06:44
Reply #123

torealise

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How can i convert corona materials back to vray?

2013-10-28, 15:17:09
Reply #124

racoonart

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How can i convert corona materials back to vray?

There is no function for that included in the Script, sorry.
Any sufficiently advanced bug is indistinguishable from a feature.

2013-10-29, 04:35:02
Reply #125

Juraj

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But damn, that would be cool.

It's sad most apps like Max don't help out with render-agnostic workflow. While I never used Cinema4D, I've read somewhere you can sort of "tag" material as a property so that you can change between renderers and each would use its assigned shader.
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2013-10-30, 12:40:45
Reply #126

racoonart

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I agree that this might be a useful thing for some people but it's not really the purpose of the tool and would cause a lot of requests for "vice versa" conversions to all sorts of rendering engines. I may add a little separate script for doing this but I will not integrate it in the one here. It just makes everything more complicated if people are still working with vray 1.x 2.x or 3.x and using the daily builds or alphas of corona and so on..
Any sufficiently advanced bug is indistinguishable from a feature.

2013-11-18, 16:26:37
Reply #127

moadr

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Maybe it's something, that has been reported before, but I haven't came across of it, so I'll let you know :)

When you convert a Vray material, that has reflection, and Fresnel reflections is enabled, but the amount of it is controlled by the refraction IOR value (refraction is disabled), than after you convert the material, the CoronaMaterial has the default 1,6 IOR value for reflection and has the refraction IOR at the refraction part.

So if somehow the converter could detect, if the Fresnel IOR value is "locked" to the refraction IOR value and is controlled by it, it would be nice :)
Adrian Moorsel

Vermeer by Stableworks   |   https://stableworks.tech

2013-11-18, 16:44:39
Reply #128

racoonart

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Oh, yes. Definitely a bug. This one will be fixed in the next version (which will likely be released with the next official build - A6 oder B1 or whatever ;) - since dailies and the last A5 are more and more differentiating and I cannot support both branches).

Good find and thanks for reporting! :)
Any sufficiently advanced bug is indistinguishable from a feature.

2013-11-26, 03:36:00
Reply #129

arqrenderz

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is the Fresnel IOR 999 a bug?Dont know what triggers it but happens often when the script is used

2013-11-26, 09:43:06
Reply #130

Ondra

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no, it is just the "disabled" value
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-26, 10:17:49
Reply #131

racoonart

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is the Fresnel IOR 999 a bug?Dont know what triggers it but happens often when the script is used

Ior 999 is set when "fresnel reflections" in your original Vray material is disabled. The Script does not test if there are any reflections activated in your material or not, it just tests if fresnel is enabled or not - so it's pretty likely to see ior of 999 here and there.
Any sufficiently advanced bug is indistinguishable from a feature.

2013-11-27, 16:32:02
Reply #132

Alexp

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A lot of thanks for this tool.
Excelent work.

2013-11-28, 21:18:46
Reply #133

klipanos

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Hello everyone!!!!
New to Corona renderer and i loved from the scratch!!!
I usually work with Mental ray and i tried it to see what will happen..
It made the convertion with the basic maps but i had to do again the reflections, glasses, and metals...
It went well and saved me a lot of time to find the maps...

2013-11-30, 09:59:04
Reply #134

carloslogg

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hi DeadClown, i have a doubt .. so you can't use normal maps for now inside corona materials?...  i'm totally in love with corona..  i can't wait to get the whole features...