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Messages - racoonart

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46
Thanks for the report. Unfortunately I can't reproduce it here. Can you send me a scene with one of those lights which cause this error?

47
Hi fistwood,
I can't remember exactly but I think the cproxy file extension was deprecated years ago! They replaced it with cgeo because it's more universal this way, not just "proxy". So I actually don't know if it's still possible to export cproxy somehow but I doubt it. I wouldn't recommend it anyways.

48
New minor version.

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.42 - [2018/03/28]
  • fixed errors in VraySSS2 material conversion with old vray versions

49
Ok, here are the two small additions (which didn't take long to make). I know, I still have some other things on my todo list but I don't have much time for it right now.

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.41 - [2018/01/30]
  • added support for VRayColor2Bump
  • added simple VrayBumpMtl conversion

50
Hey guys, any way you could add the deletion of the VrayColor2Bump?
I have to go through all the materials manually to delete the VrayColor2Bump and it's a pain.
Not going to happen! ... but how about substituting the VrayColor2Bump for an CoronaBumpConverter map instead :P . Will do that for the next version, good pointer. I missed that new map.

Would it be possible to add an option that removes any VrayBumpMtl nodes and replaces them with whatever is inside the base mtl slot?
Sure thing! Good pointer as well. Will be done in the next version.

51
This error is caused by the old vray version you have installed. The converter uses a property that has been introduced in a more recent version of vray. I can't keep track of all the little changes everywhere in vray or any other renderer all the time.
I'll fix this issue in the next converter version but I'm quite busy atm, so this may take a while. The easiest way to get rid of it is updating your vray ;)

52
Can you send me the scene? Or a small portion of it containing the offending material(s)? I have no idea why the Autodesk Material conversion suddenly seems to be broken, haven't changed anything in years.

53
Hello, I can send you the free public version.
As long as it is not available for download on the official fstorm page (https://fstormrender.ru)  I can not consider it public. I won't use any installers from unknown origin.

Oh and ... happy new year by the way, mate, since we haven't talked each other since January 1st ;)
Happy new year to you too Nico :D

54
@Nicolas: Is on the todo list :)
@Hozkr Mejia: As long as there is no public demo installer I am not able to provide any fstorm conversions, sorry =/

55
Thanks for the report. Must have missed this when the properties got renamed :)

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.40 - [2017/12/04]
  • fixed displacement checkbox in VraySSS2 Mtl

56
General CG Discussion / Re: Why is Redshift so popular?
« on: 2017-11-30, 20:58:54 »
Thanks Juraj :)
Since this is the corona forum I think it's not right to list the advantages of a competitor here. Redshift also has quite a few drawbacks but half of what has been said is just not correct the way it was said.
Long story short: redshift is not a one-click renderer (as corona is) and requires time to read the documentation and learn the details. In terms of quality I still see no reason why you shouldn't be able to produce as high quality renderings as in corona - but I definitely think that a lot of corona users won't have fun with redshift if they don't like vray.
I suggest to have a look in this Facebook group https://www.facebook.com/groups/RedshiftRender for a better "overview" of what is being done with Redshift these days (instead of their gallery). One example for the archviz business (and for completely nonsense rendersettings unfortunately): https://www.facebook.com/groups/RedshiftRender/permalink/376257112823505/
 

57
Uh, wasn't aware of that script, and especially not that it has a connection to the converter inbuilt :) nice!

58
General CG Discussion / Re: Why is Redshift so popular?
« on: 2017-11-06, 11:08:07 »
I was actually quite surprised. I'm not rendering many interiors, so you'll have way better scenes to test with than I do, but the ones I tried were quite good. However it's relatively easy to oversample with redshift, so you have to make sure you setup the GI samples and the universal sampling settings correctly. A "simple" cathedral test I did a while ago: https://www.facebook.com/martin.geupel/posts/10207971459843258

59
General CG Discussion / Re: Why is Redshift so popular?
« on: 2017-11-05, 21:08:20 »
Imho the reason why Redshift is basically non-existent in archviz is simply because they haven't tried to get into that market yet. Redshift currently is a vfx renderer, and that's very apparent. I have spent quite some time just last week to test it out and I'm really impressed so far. However it's NOT a corona. Not in terms of ease-of-use and not in terms of archviz-oriented features. I don't share the opinion about GI (you can use the same methods as in vray/corona, it appears to be pretty solid actually, for interiors as much as everything else) but there are some features a lot of corona users will have a hard time to get used to - like defaults that are optimized for speed, not realism. Secondary rays for example are aggressively clamped by default (but you can set it higher or disable it of course). I also don't think the "quality" is a step backwards. Afaik there is no technical reason why redshift wouldn't be able to achieve as realistic renderings as corona (apart from the yet missing raytraced SSS, the point based one they have is pretty nice however).

60
So just wondering whether the corona converter will soon have the ability to convert vray hair material to corona hair material?
Done :) https://forum.corona-renderer.com/index.php?topic=126.msg113456#msg113456

I corrected this sentence for you :- ). But yeah..the life of tech people. I do most of my work on weekends, free of stress and anxiety.
Haha, yes, weekends and holidays are the most quiet days and since I'm doing this stuff in my free time I usually can't do it on regular work days ;)

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