Hi, I tried searching the forum and Google but I can't find the answer.
I am trying to model a USB cable with paracord wrap, and while I was able to use CoronaScatter to achieve a look similar to what I needed, I can't figure out how to apply a gradient map using the generated coordinates of the spline path. I can do this with PathDeform but the scene becomes too heavy (before converting to proxy) and I would like the flexibility of just choosing a new spline path when I want to.
TL;DR:
I would like the mapping coordinates applied to the spline path for a cable with various gradient colors. The attached image is what I was able to do using PathDeform modifier of 3DS Max.