I'm working on a scene where I have to have a lot of trees on a hill and I'm using corona scatter and a variation of trees, but I can't seem to figure out how to get them "straight" - all the trees spawn in each polygons local z axis, which is good for grass, bad not for trees.
Any button I've missed? or something else I can do? (I don't have time to learn any new software atm)
thx