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[C4D] I need help! / Re: Exclude object from corona sun doesn't work
« on: 2023-12-29, 08:26:38 »
Well, It was pretty stupid, but I just forgot to put a compositing tag on the cylinder and UnTick the "Cast Shadows"
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Hi Kobi,Thanks, that solved it.
I've just checked your scene, disabling the adaptive light solver as requested by my colleague Maru, should resolve this as it does when testing it here. We hope that helps. :)
Can you please check the performance tab for the Adaptive Light Solver?I'll try that tomorrow morning
Thanks, I was just making sure. In that case, it may be related to the adaptive light solver or adaptive environment sampler.
You can find both options in the development/experimental stuff tab - https://support.chaos.com/hc/en-us/articles/4528469959953
You can try disabling one of them or both and check if the issue persists.
We are interested in the scene itself. Could you please attach it to a support ticket here? https://support.chaos.com/hc/en-us/requests/new
Thanks, I was just making sure. In that case, it may be related to the adaptive light solver or adaptive environment sampler.I'm not sure what options are you referring to, I don't see those options in the development tab.
You can find both options in the development/experimental stuff tab - https://support.chaos.com/hc/en-us/articles/4528469959953
You can try disabling one of them or both and check if the issue persists.
We are interested in the scene itself. Could you please attach it to a support ticket here? https://support.chaos.com/hc/en-us/requests/new
Is this happening when your have UHD Cache set as your secondary GI solver? Or only when using the 4K Cache GI solver?I tried different GI Solvers, nothing is perfect and those strange squares still appears no matter which solver I use, but It seems that using UHD Cache with preset set to animation instead of still frame gives the best results (much fewer artifact than other methods)
Hi there, is this during rendering or are they in the final images? Also, what does your lighting setup consist of?This is happening every time I'm rendering in viewport or final rendering...doesn't matter.
V7 hotfix 2 will be a release primarily dedicated to R25 support, with an addition of some crash/bug fixes.Thanks for the clarification
Thanks,
Jan
Hello,
we are actively working on delivering a v8 daily build that would support R25 as soon as possible.
The V7 Hotfix 2 version will follow soon after.
Thanks,
Jan