Author Topic: Freakaz's Gallery "UPDATE 03.23"  (Read 26975 times)

2013-11-10, 15:23:55

Freakaz

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Gallery Update in the last post ;)

Hi people, was realy tempted to test out the Corona renderer. So created a small interior scene, just to test the posibilities and I love it.
As i have both left hands while adjusting hell lot of a settings in V-Ray, the simplicity of Corona was just genius.
Will try it in the exterior renders next, to see how it works.









http://www.flickr.com/photos/76318914@N07/sets/72157637513432706/
« Last Edit: 2015-03-23, 15:57:18 by Freakaz »

2013-11-11, 08:04:17
Reply #1

Alexbuk

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Excellent. Personally, I like

2013-11-11, 09:43:18
Reply #2

yagi

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huh! you call these tests? lol ....freaking awesome!

2013-11-11, 10:25:40
Reply #3

Freakaz

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2013-11-11, 13:34:02
Reply #4

maru

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Yeah, your "tests" look much better than most of images submitted to gallery section. :) There are some minor issues like chair's base intersecting with carpet and I'm not sure about the blueish glow effect on chair in the last render. But still, great renders!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-11-11, 17:47:28
Reply #5

Alessandro

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Very natural lighting! Good!
My Ducati or a render with Corona.....mmm, hard question!

2013-11-12, 03:25:09
Reply #6

kubiak54

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Looking really great Freakaz! I really love those renderings, would you mind sharing with us your lighting and post  production workflow? Thank you!
jakubcech.net

2013-11-12, 06:13:11
Reply #7

Freakaz

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Thanks maru, yeah, there's an issue with chair leg intersection with the carpet.

Allesandro, thank you for your coment.

Kubiak, there's nothing mutch to talk about lighting, it's corona sun+sky with corona portals in the windows. I Attached the settings.
For the postprocessing in photoshop i used magic bullet and it's diffusion, vignete, anamorphic flare and chromatic abberation filters, then in photoshop adjusted curves (linear contrast preset), adjusted the color balance. Duplicated the main image twice and used it in overlay and screen modes with opacity of 20-40%. Could share the PSD file, but i wasn't bothering to save it :)

2013-11-12, 08:30:05
Reply #8

jrcenator

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Really nice !! All the image looks natural.

May I ask about the thin curtain at the 4th image? what kind of material did you use? opacity or with translucency?

Thank you :)

2013-11-12, 09:41:31
Reply #9

Freakaz

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Really nice !! All the image looks natural.

May I ask about the thin curtain at the 4th image? what kind of material did you use? opacity or with translucency?

Thank you :)

Thanks for the coment. I'm ataching the curtain material settings. I Used both, the transluency and refraction with falloff map assigned to refraction slot.  Hope it helps.

2013-11-12, 09:58:34
Reply #10

jrcenator

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WOW thank you very much. It is indeed really helpfull :)

2013-11-12, 12:22:30
Reply #11

kubiak54

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Great, thank you! :)
jakubcech.net

2013-11-12, 21:14:00
Reply #12

hankusp

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Could you tell me how much time do you need to render these pictures? In which resolution/ what hardware configuration (CPU, RAM)

2013-11-13, 07:22:59
Reply #13

Freakaz

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4-6 hours per image, some renders (kitchen shots) were left overnight, so ~8 hours. In 2000x1500px resolution, some noise was removed in photoshop, and renders are not very clean, but some noise doesn't bother me, because sharp and clean renders are not my style and it was initialy done for corona testing.
My computer configuration is absolutely nothing special, because i work on a laptop, with intel core i7 2660qm 2ghz, and 8 gb ram.

2013-11-13, 09:15:19
Reply #14

hankusp

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Thanks
I try to compare it with Maxwell I'm using now. Maxwell is very slow, but gives good quality and ease of use

2013-11-14, 10:28:57
Reply #15

modern_babylon

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Wow, really great set of images. And thanks for taking the time to explain/screenshot a few parts of your workflow. Really helpful!

2013-11-15, 07:03:17
Reply #16

Chakib

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Fantastic renders, i really did enjoy looking at them

2013-11-18, 03:38:18
Reply #17

con12

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Overall, really like the interior design, the detail, the style of those furniture. Specially the  mood of the natural lighting, sun shinning through the windows. Great !

2013-11-18, 07:41:04
Reply #18

Freakaz

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Thanks for the comments everyone :) The Guys from Evermotion asked me to prepare a "making of", about this scene, so it should be awailable sometime near. Hope it will be informative ;)

2013-12-05, 08:32:54
Reply #19

Freakaz

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Was starting to have fun with Corona in exterior mode aaaaaand....... ran out of RAM. Looks like my 8 gigs are not enough, so i was limited to use only like 5 variations of trees+few bushes, so they're quite repetitive.
Anyway pt+pt, everythings default except msi=100. HDRI for the lighting and photoshop for postprocessing.
Oh and could Corona'a frame buffer have a magic button to save all the render passes in a single click, like V-Ray do in the future releases?













http://www.flickr.com/photos/76318914@N07/sets/72157638371582474/


2013-12-05, 09:31:10
Reply #20

Ludvik Koutny

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This is exactly kind of scenario where raising MSI should make nearly no difference, apart from significant increase of noise. As for RAM, unfortunately Corona does not yet support out of core rendering, like other renderers do, so using Corona is somewhat similar to having BSP in Vray set to static. It renders fastest, but once you run out of ram, then that's it.

2013-12-05, 09:34:01
Reply #21

RolandB

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Really nice renders in your gallery Freakaz !
I like your lighting a lot for these last images, because I'm sure it's more difficult to do some nice images in exterior than in interior with Corona.
The couple PT+HD for the interior is great and works every time. PT+PT for the exterior is more difficult to use, but it seems you have a good control of it.
Just two critics : pebbles are not tight enough and I think you should get off your camera on some views...
Congrats
Portfolio on Béhance
http://www.behance.net/GCStudio

2013-12-05, 10:08:23
Reply #22

Freakaz

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This is exactly kind of scenario where raising MSI should make nearly no difference, apart from significant increase of noise. As for RAM, unfortunately Corona does not yet support out of core rendering, like other renderers do, so using Corona is somewhat similar to having BSP in Vray set to static. It renders fastest, but once you run out of ram, then that's it.
Yeah, I gues i should have sticked to the default settings, but just upped the msi randomly realy ;).
Oh, and is it normal that the calculation of primary pass takes like ten times longer than the later passes?

RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)


2013-12-05, 10:11:02
Reply #23

Ludvik Koutny

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Oh, and is it normal that the calculation of primary pass takes like ten times longer than the later passes?


Hm... should not. Which Max version do you use, and which service pack does it have installed?

2013-12-05, 10:23:01
Reply #24

Freakaz

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Max Design 2013 Public Update 6,
I was thinking that it's cause of heavy geometry, cause smaller interior scene was rendering normaly, all the passes was rendering in the same average time.

2013-12-05, 10:27:20
Reply #25

RolandB

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RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)
Sorry... I mean that I find cameras are too high (in height)...
Portfolio on Béhance
http://www.behance.net/GCStudio

2013-12-05, 10:38:43
Reply #26

Freakaz

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RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)
Sorry... I mean that I find cameras are too high (in height)...
Well, the cams are situated like 1.50-1.80 m from the terrain, so it's in the eyelevel

2013-12-05, 11:34:24
Reply #27

vvolle

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They have a very realistic feel to them! Amazing...

2013-12-05, 12:48:56
Reply #28

moadr

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RolandB
Thanks for the crits, not sure I understood what "get off your camera" means ;)
Sorry... I mean that I find cameras are too high (in height)...
Well, the cams are situated like 1.50-1.80 m from the terrain, so it's in the eyelevel

Really nice renders Freakaz, congrats! For me, the most "disturbing" thing was the same, that RolandB also mentioned. The cameras seems to be a bit high. But in case, as you say, they are placed in the right level, than the house itself seems to be made for hobbits and not for humans ;)
Don't get me wrong, I don't want to be rude, I'm just joking a bit. I like the impression and the feel of the images, but the house itself seems a bit small in the environment.
Adrian Moorsel

Vermeer by Stableworks   |   https://stableworks.tech

2013-12-05, 13:00:29
Reply #29

klyde

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amazing works!

2013-12-08, 05:11:00
Reply #30

lome3d

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4-6 hours per image, some renders (kitchen shots) were left overnight, so ~8 hours. In 2000x1500px resolution, some noise was removed in photoshop, and renders are not very clean, but some noise doesn't bother me, because sharp and clean renders are not my style and it was initialy done for corona testing.
My computer configuration is absolutely nothing special, because i work on a laptop, with intel core i7 2660qm 2ghz, and 8 gb ram.

Thanks for share the render time, light and materials . Nice renderings! a bit noise will make a "real" feel. 

2013-12-09, 06:52:46
Reply #31

JakubCech

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Again freakaz really nice set of renderings, when is your ram expansion coming? Concerning exteriors there is never enough of ram!
Cheers.

2013-12-09, 09:34:33
Reply #32

Freakaz

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Again freakaz really nice set of renderings, when is your ram expansion coming? Concerning exteriors there is never enough of ram!
Cheers.
Hi, Jakub, glad you liked the renderings.
As for RAM, i need a new workstation, not only a ram expansion and considering the current situation i guess the update is not possible until spring :D

2015-03-23, 10:25:40
Reply #33

Freakaz

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"Warning: this topic has not been posted in for at least 120 days."
Good one ;)

Reviving my old gallery thread to avoid creating new one. Managed to render some images using 1.0. The big part of the project was made in A7 last year and finished only now.

2015-03-23, 12:31:39
Reply #34

Image Box Studios

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Hi......very nice and detailed images....lot of attention.

2015-03-24, 22:13:02
Reply #35

machmirdenlukas

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great update!
a new star is born!

one crit: the displaced bricks don´t match the qualtity of the rest..imho

i like second most in this very inspiring HQ series..

cheerz rob
« Last Edit: 2015-03-25, 00:53:00 by machmirdenlukas »

2015-03-25, 07:59:24
Reply #36

Freakaz

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Thanks.
The bricks wasn't displaced, it's Normal bump map. Could have find a better texture for that i guess.