Author Topic: 3dsmax default maps  (Read 2525 times)

2015-10-19, 19:58:15

filipskrzat

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Hey guys,

I have problem with display of built-in 3dsmax maps ( noise, splat etc)

it displays in viewport one way and render the other (in different scale mapping)

2015-10-19, 20:24:11
Reply #1

pokoy

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This a general limitation of max. Procedurals need to be created at rendertime, it never worked correctly in the viewports.

2015-10-19, 20:26:47
Reply #2

filipskrzat

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That's what I thought whole my life, had to ask.

thanks

rendering procedural map, saving it and using later is more predictable
« Last Edit: 2015-10-19, 20:35:35 by filipskrzat »

2015-10-20, 11:38:20
Reply #3

maru

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If it works the same with other renderers, it's not Corona-related.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-10-21, 23:34:52
Reply #4

Siger

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