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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
3dsmax default maps
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Topic: 3dsmax default maps (Read 2525 times)
2015-10-19, 19:58:15
filipskrzat
Active Users
Posts: 74
3dsmax default maps
Hey guys,
I have problem with display of built-in 3dsmax maps ( noise, splat etc)
it displays in viewport one way and render the other (in different scale mapping)
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2015-10-19, 20:24:11
Reply #1
pokoy
Active Users
Posts: 1862
Re: 3dsmax default maps
This a general limitation of max. Procedurals need to be created at rendertime, it never worked correctly in the viewports.
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2015-10-19, 20:26:47
Reply #2
filipskrzat
Active Users
Posts: 74
Re: 3dsmax default maps
That's what I thought whole my life, had to ask.
thanks
rendering procedural map, saving it and using later is more predictable
«
Last Edit: 2015-10-19, 20:35:35 by filipskrzat
»
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2015-10-20, 11:38:20
Reply #3
maru
Corona Team
Active Users
Posts: 12758
Marcin
Re: 3dsmax default maps
If it works the same with other renderers, it's not Corona-related.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
contact us
2015-10-21, 23:34:52
Reply #4
Siger
Active Users
Posts: 186
Re: 3dsmax default maps
Exist nice script by Neil Blevins - texmapPreview:
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
3dsmax default maps