Author Topic: Gamma setting  (Read 4772 times)

2013-03-18, 16:29:10

grafichissimo

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Maybe someone already did ask about this, where is the gamma post production setting gone?
It was very very usefull!
For interior or exterior light the gamma correction is very important i think, can we bring it back???
Cheers!
Davide Chicco - www.metrovisual.co.uk

2013-03-18, 16:56:24
Reply #1

zouhair_psi

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you have to change the ui type in About corona renderer from prodution de devel/dedug, then you will found it in development/experimental stuff

2013-03-18, 16:57:40
Reply #2

Ludvik Koutny

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It is generally not intended as a means of artistic correction. Proper workflow would be to render more brighter washed out image and add contrast in postprocess phase ;)

2013-03-18, 17:20:22
Reply #3

Ondra

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yep, linear workflow is not optional ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-18, 17:25:46
Reply #4

grafichissimo

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Thanks for reply, I will check, anyway as Rawalanche said the proper process has to be done in post but sometime is quick and easy make it in the max viewport also it will help to understand better the image.
I did it find so clever and simple compare with the other famous engine.
Thanks again
Davide Chicco - www.metrovisual.co.uk

2013-03-18, 17:28:26
Reply #5

Ludvik Koutny

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I think what you need is a better working contrast feature. I have pointed out numerous times that Contrast feature needs a lot more improvement, because at the moment it burns black areas instead of introducing contrast to image ;)

Let's hope Ondra will find some time for it ;)

2013-03-18, 17:37:23
Reply #6

grafichissimo

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Yes the contrast as you said produce some strange behavior , usually i bring down the gamma i bring up the multiply of the light intensity and than i cut the Highlight, easy quick, job done!
Davide Chicco - www.metrovisual.co.uk