Author Topic: Render Elemets - Reflection,Specular etc  (Read 6107 times)

2013-02-20, 16:28:36

naik3d

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Hey guys

i can't find the classic reflection, specular pass in the render elements list.
Are they still missing ?

regards

naik

2013-02-20, 16:42:33
Reply #1

Ondra

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There is no such thing as specular pass, there is only physically correct reflection. There is "Reflection GI" pass for it. It does not include direct lighting at the moment, but it will be included in the next alpha release.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-02-20, 17:14:27
Reply #2

DjFAT

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Describe the standard pattern of overlapping passes to form a picture, and then do not find their normal result (the original does not match the collected image)

2013-02-20, 17:19:35
Reply #3

naik3d

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hm , that's strange - so you mean that Reflection GI should do thje job ( reflection pass )
Maybe i'm wrong but it looks not right.
Gotta test it again and give my feedback.

2013-02-20, 17:28:13
Reply #4

naik3d

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Okay the Reflection GI is not working right in my view.
Please correct me, but i get weird results with that element.
There is no reflection of the enviroment....






2013-02-20, 18:34:48
Reply #5

Ondra

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yes, because environment is direct lighting, and the element does not accumulate direct lighting. This will be fixed in the next Corona version.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)