Author Topic: My questions  (Read 13528 times)

2013-01-05, 14:10:28

SHD

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I put the glass in the scene, but rendering is slow. May have any tricks?
« Last Edit: 2013-01-05, 14:15:17 by SHD »

2013-01-05, 14:30:48
Reply #1

lacilaci

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make glass a plane (1 face) and make material twosided instead solid glass.

2013-01-05, 14:39:48
Reply #2

SHD

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make glass a plane (1 face) and make material twosided instead solid glass.

and there is now, plane with 1 face with glass twoside material

2013-01-05, 20:03:43
Reply #3

SHD

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2013-01-05, 20:28:53
Reply #4

maru

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How about sharing the scene? May be without furniture.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-01-06, 01:25:07
Reply #5

Dom74

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this is normal, the computation time increases with the glass, because of the bounce and the light that passes through the glass, nothing abnormal.

2013-01-06, 21:35:43
Reply #6

maru

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Looks like something is really wrong with thin glass. I thought it's reflection caustics, but not much changed after disabling reflections for the glass shader. I bet this is already known and will be fixed soon (or already is).

render time: 1min

glass - scene with glass geometry
noglass - scene without glass geometry
glass-norefl - reflections disabled for glass geometry
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-01-07, 12:32:38
Reply #7

SHD

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2013-01-08, 11:18:05
Reply #8

SHD

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what about caustic?

2013-01-08, 12:12:40
Reply #9

maru

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As far as I know caustics don't work with Corona's sun. Yet.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-01-08, 12:13:39
Reply #10

Ondra

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THey do, you only have to increase max sample intensity (and then you discover that you get bunch of fireflies in place of caustics, and use bidir ;))
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-01-08, 12:18:53
Reply #11

SHD

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THey do, you only have to increase max sample intensity (and then you discover that you get bunch of fireflies in place of caustics, and use bidir ;))
Unfortunately I do not have a version with bidir..
I think soon completed yet fully interior design office in Corona, looks great, but sometimes there are problems in rendering errors and ..

2013-01-08, 14:12:10
Reply #12

Ondra

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I hope to release next alpha that will include bidir soon (in 1-2 months)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-01-15, 17:03:59
Reply #13

SHD

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---
« Last Edit: 2013-03-15, 19:27:21 by SHD »

2013-03-15, 19:27:03
Reply #14

SHD

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currently ConstantMTL is not work ?
« Last Edit: 2013-03-15, 19:38:39 by SHD »

2013-03-15, 19:38:58
Reply #15

Ludvik Koutny

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currently ConstantMTL is work ?

I have very quickly tested it and it seems to be working properly. Is it not working for you in Alpha 4 RC build?

2013-03-15, 19:44:23
Reply #16

SHD

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currently ConstantMTL is work ?

I have very quickly tested it and it seems to be working properly. Is it not working for you in Alpha 4 RC build?

i try in build from 12 march, rendering is fine, but options do not affect (for example - Multiplier )
some later i try in A4

2013-03-15, 20:03:25
Reply #17

Ludvik Koutny

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Weird, for me, multiplier works :) Give A4 RC version a try, and if it still does not work, then let us know. That's kind of bug A4 should not be released with ;)

2013-03-16, 15:41:48
Reply #18

SHD

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