Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: naik3d on 2013-02-20, 16:28:36

Title: Render Elemets - Reflection,Specular etc
Post by: naik3d on 2013-02-20, 16:28:36
Hey guys

i can't find the classic reflection, specular pass in the render elements list.
Are they still missing ?

regards

naik
Title: Re: Render Elemets - Reflection,Specular etc
Post by: Ondra on 2013-02-20, 16:42:33
There is no such thing as specular pass, there is only physically correct reflection. There is "Reflection GI" pass for it. It does not include direct lighting at the moment, but it will be included in the next alpha release.
Title: Re: Render Elemets - Reflection,Specular etc
Post by: DjFAT on 2013-02-20, 17:14:27
Describe the standard pattern of overlapping passes to form a picture, and then do not find their normal result (the original does not match the collected image)
Title: Re: Render Elemets - Reflection,Specular etc
Post by: naik3d on 2013-02-20, 17:19:35
hm , that's strange - so you mean that Reflection GI should do thje job ( reflection pass )
Maybe i'm wrong but it looks not right.
Gotta test it again and give my feedback.
Title: Re: Render Elemets - Reflection,Specular etc
Post by: naik3d on 2013-02-20, 17:28:13
Okay the Reflection GI is not working right in my view.
Please correct me, but i get weird results with that element.
There is no reflection of the enviroment....

(http://imageshack.us/scaled/thumb/502/reflectiongicorona.jpg) (http://imageshack.us/photo/my-images/502/reflectiongicorona.jpg/)
(http://imageshack.us/scaled/thumb/11/beautycorona.jpg) (http://imageshack.us/photo/my-images/11/beautycorona.jpg/)


Title: Re: Render Elemets - Reflection,Specular etc
Post by: Ondra on 2013-02-20, 18:34:48
yes, because environment is direct lighting, and the element does not accumulate direct lighting. This will be fixed in the next Corona version.