Author Topic: [solved] Problem with Displacement Map  (Read 310 times)

2024-03-25, 14:43:59

Leermond

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I have a strange problem on an imported cad model (ArchiCAD to C4D). The texture is in cubic protection mode. If i add a tile surface it seems to be correct but in the render the displacmentmap shows on some corners "triangles" (see 04.jpg).

Is there a way to remove them? (uvw projection doesnt work either but thats due to the import from my cad)

thx for your help
« Last Edit: 2024-03-25, 17:31:18 by maru »

2024-03-25, 15:21:39
Reply #1

John_Do

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Displacement doesn't like this kind of big elongated triangles that usually come with CAD geometry. Try to put your imported mesh inside a Remesh generator, it should fix the issue. It can also break some features and details of the original geo, so check twice.




2024-03-25, 15:27:15
Reply #2

Leermond

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Perfect. That worked out for me. thank you a lot for your fast response.