Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Alessandro on 2015-04-13, 11:49:12

Title: Displace map in IR
Post by: Alessandro on 2015-04-13, 11:49:12
Well, I remember I've red something about displace map and IR, but I'm not sure, so I'm posting this.
Perspective view, zoom on the top left of the wall hole, start IR. Than zoomed out and this is the result (attached), displace is working only on a part of the surface.
To solve, just stop and restart IR.
Done on Max 2015 with Apr 8 Corona build
Title: Re: Displace map in IR
Post by: maru on 2015-04-13, 12:05:24
I believe this is expected as displacement is only calculated at the beginning of the rendering and also if it were to be updated more often, the IR view would be much less responsive. But Ondra should take a look at this just to make sure.
Title: Re: Displace map in IR
Post by: Ludvik Koutny on 2015-04-13, 13:51:22
Yep, it would be impossible to tessellate displacement in realtime. So to refresh it, easiest thing is to move timeline to the different frame. That refreshes displacement. :) No need to restart.
Title: Re: Displace map in IR
Post by: Alessandro on 2015-04-13, 15:14:07
Yes, I agree with you two, and thx for your support!

I suppose it's not easy for Ondra to understand if the changed view requires a displaced mesh refresh, and of course there are some more important things to work on in this time ;)

Title: Re: Displace map in IR
Post by: Ludvik Koutny on 2015-04-13, 18:49:48
No, it's completely easy to understand. But it would be slow. In some scenes, displacement can take up to several seconds to tessellate even for very small preview resolution. So IR feedback would take for example 5 seconds between every refresh. You could not do anything fluidly.
Title: Re: Displace map in IR
Post by: Ludvik Koutny on 2015-06-08, 17:03:48
This is by design. Not optimal behavior, but not a bug either. We will be improving displacement with IR in the future.

For now, moving to resolved.