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Messages - spadestick

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16
[Max] I need help! / Re: Interior pool water
« on: 2018-01-15, 07:55:45 »

this one is based on Vray, but probably you can use the same principles..

17
Just had a mailer announcing Vray Next - hybrid GPU + CPU integration with much faster rendering speeds. Unfortunately not going to be implemented for Vray for Sketchup yet. I wonder if this has anything to do with the merger recently?

18
Thanks TomG! will take that into consideration when they are implemented, currently it's not there yet.

19
I think I found out why the water is like that - apparently you can't stretch your material too much for the water setting, instead of blurring out, it will pixelate.

20
Work in Progress/Tests / Re: A trial with the May plugin
« on: 2017-11-05, 17:55:25 »
I think so far, you are the most advanced with your materials! maybe you could share some material adjustment tips! Post mapping (exposure highlights and white balance etc) doesn't work on mine - does yours?

21
not sure why there are white speckles?!

22
Great to hear this - thanks Maru!

23
HYBRID RENDERING

Today, Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.
V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.
“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

JUNE 26, 2017

http://www.prweb.com/releases/2017/06/prweb14441420.htm


PIXAR UNVEILS RENDERMAN XPU

Pixar also unveiled RenderMan 22 and RenderMan XPU: the next release of the renderer, and a work-in-progress technology.

The former is the next scheduled release of RenderMan, and will add a new live link between the renderer and compatible DCC applications, plus faster evaluation of shader networks.

The latter is a new “combined CPU and GPU solution”, and will be rolled out after RenderMan 22.

RenderMan XPU: new combined CPU and GPU rendering solution
There’s even less information on RenderMan XPU, beyond the fact that it’s a “combined CPU and GPU solution [that] renders on both CPUs and GPUs concurrently, taking full advantage of workstation resources”.

However, the fact that Pixar feels that XPU is close enough to release to talk about at all is interesting.

Of RenderMan’s main rivals, Arnold is still purely CPU-based, its much-anticipated GPU support having failed to materialise in Arnold 5 this year; while Redshift is GPU-based, and takes little advantage of the CPU.

V-Ray does have a new hybrid CPU/GPU rendering system, rolled out in V-Ray 3.6 for 3ds Max earlier this year, but it’s only for the V-Ray RT interactive renderer, not the production renderer.

If Pixar can be first to release a hybrid solution that works on typical final-quality renders, it would be an important boost for RenderMan: a product that has had much of its thunder stolen by its rivals in recent years.

Monday, August 7th, 2017

http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/

24
Hi Ryuu, has the office dust settled yet? - hopefully there's a slight chance of a basic roadmap ahead! A long term project perhaps...

25
Gallery / Re: dream office
« on: 2017-09-23, 13:57:06 »
where are the power sockets?

26
Ryuu, I'm glad the Sketchup plug-in is still on the horizon and has not been canned... thanks for all this anyway

27
Google says "At its root, Cars 3 is a story about getting old and figuring out how to accept that you can’t stay on top forever."

That is definitely one side of it, but even more importantly it is about realization and mentoring/nurturing of the next generation into greatness.

There's also some interesting rendering technology behind it. But I might be reading too much into it, maybe Vlado just really likes the story :)

The Cars3 Story is here :
Emeryville, CA – (August 2nd 2017)  Pixar Animation Studios today gave a special preview of upcoming technologies at the 2017 RenderMan Art & Science Fair, including new interactive capabilities for RenderMan 22 and work on “XPU” rendering using CPU+GPU cores together. Demonstrations of RenderMan 21.5 showcased break-through technologies for rendering CGI characters, including state-of-the-art skin and hair developed for Pixar production. Presentations from Pixar and ILM revealed how feature films such as Cars 3, Coco, and Rogue One drive enhancements to RenderMan's core technology.

RenderMan 21.5, released July 26th, contains significant new features like “Path Traced Subsurface Scattering”, the most advanced technique for skin and soft materials available for production VFX. New artistic controls add to RenderMan’s industry-leading hair and fur, providing a wide range of new effects. This latest version delivers raw rendering performance gains on scenes with thousands of light sources, or complex combinations of mesh lights, hair and fur, volumetrics, and arbitrary outputs. The updated Denoiser enables new compositing workflows and is substantially faster due to advanced code optimizations. RenderMan 21.5 delivers UI simplification and workflow improvements for secondary passes, holdouts, material presets, and deep compositing.

“Artists here at MPC were able to use RenderMan to push the boundaries of complexity and realism in films like The Jungle Book,” said Damien Fagnou, CTO at MPC Film. “These new 21.5 features are helping us crash through those boundaries again on the next generation of projects.”

Pixar demonstrated several next-generation technologies at the event including a preview of next year’s RenderMan 22. It features “always-on” rendering embedded in artist applications, responding instantly to geometry, camera, light and material edits. This new live rendering mode delivers incredible interactive frame rates with the same renderer used for batch renders. Other RenderMan 22 technologies like fast vectorized OSL shader network evaluation on Intel scalable-SIMD CPUs were also shown.

Finally, Pixar unveiled RenderMan XPU, a combined CPU + GPU solution now under development. The XPU technology renders on both CPUs and GPUs concurrently, taking full advantage of workstation resources. RenderMan XPU was shown live on a production scene, demonstrating the power and artistic possibilities of this upcoming technology. More information on RenderMan XPU will become available closer to delivery, scheduled after RenderMan 22.

28
Quote
If the Chaos Group guys say to you in a year, we want to mothball Corona, what's your recourse? Is their say final?

This depends how tight Legion's agreement with Chaos Group is.

"Chaos" - How very apt. Settings are a mess.

Would be nice to know more details - like does Vray Devt have full access to Corona's secret path-tracing algorithms?

Because if they do - we're prepared to see a souped up Vray using pure or tweaked Corona algos which will make Vray totally outshine everything else on the market. Won't be long before the Autodesk bought Arnold devt team starts eyeing the Corona algo embedded within the beefed up Vray, to the tune of whatever Chaos asks $$$$$$$$ for in return. Next thing you know, Autodesk starts suing the entire original team at Corona for stealing their code. You have to love the lawyers... beautiful creatures.



30
yep, we have the lowest unemployment in the history in our country, it is getting ridiculously hard to find programmers

https://weworkremotely.com/#intro

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