Author Topic: [ARCHIVE] Pre 1.0 Daily builds changelog  (Read 17493 times)

2015-01-09, 19:53:39
Reply #60

Ondra

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Massive UI overhaul: https://forum.corona-renderer.com/index.php/topic,942.msg44187.html#msg44187

Corona materials/Texmaps now have their own category. The main render settings dialog was redesigned - less used values were removed to new System tab, and Actions/Postprocess/Progressive tabs were merged with it - the idea is that everything one needs for basic render setup is now in a single tab.

Also when opening one tab, all other tabs are closed. You can use right mouse button to open/close multiple tabs independently as before.

Build will be up in minutes. A lot of testing will be needed. Any feedback is appreciated.

edit: build is up. Next step: UHD cache UI simplification
« Last Edit: 2015-01-09, 20:00:30 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-12, 21:23:33
Reply #61

Ondra

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  • loading scene in older build should no longer disable materials in masks
  • fixed minor (unreported) bugs
  • interactive now by default renders with all but one thread, to keep the rest of the UI more responsive
  • Added tooltips in system tab
  • added image resolution into corona VFB title
  • Added reset button prompt
  • fixed actions button order in main tab
  • fixed bug that prevented re-activation when computer hardware was changed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-15, 21:29:00
Reply #62

Ondra

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  • normal map gamma checkbox returned
  • added start interactive button into VFB - drops down from render button
  • corona scatter - added option to control density and scaling with bitmaps, added option to remove collisions
Build will be up shortly. Scatter might not be 100% stable, so any testing is welcomed.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-16, 20:40:31
Reply #63

Ondra

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New texture added

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-19, 01:14:31
Reply #64

Ondra

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  • fixed bug sometimes causing UHD cache to be directly visible
  • added interactive pass limit
  • "IES file" button in CoronaLight - added context menu - with options clear, open folder
  • CoronaRenderer.CoronaFp.showVfb now takes 1 argument - true/false - if the VFB should be displayed or hidden
  • normal map now has flipping of channels
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-19, 21:07:46
Reply #65

Ondra

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  • Fixed some interactive crashes
  • Fixed CoronaMtl maps layout - made spinners wider, now whole number fits
  • Interactive docked VFB improvement - pressing “C” now clones the view into 3dsmax floating bitmap, “V” shows viewport selection menu (sometimes...)
  • Scatter viewport icon now shows “CS” text
  • Fixed material editor slowness in large scenes
  • Corona VFB spinners now respect system local and show either decimal point or comma based on it
  • Lights now convert intensity to preserve overall scene brightness when switching between different emission units
  • Changed the way CoolLines(TM) are displayed, they are now proportional to light surface brightness
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-21, 01:08:22
Reply #66

Ondra

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  • top/bottom mtl support

  • added option to convert scatter to individual instances
  • added option to obtain z-depth pass min/max distance from camera
  • added volumetric render elements
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-22, 21:52:15
Reply #67

Ondra

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  • single bounce scattering checkbox in mtls - useful for god rays
  • added checkbox for lights wireframe display in viewport
  • implemented support for doublesided material
  • MultiMap reworked internally, it now uses tabs instead of separate parameters, and has different defaults
« Last Edit: 2015-01-23, 00:39:18 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-24, 01:33:12
Reply #68

Ondra

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  • Fixed all sorts of bugs related to interactive by temporarily reverting back the option to limit number of passes in interactive rendering
  • fixed the new UI - should remember active tab and open status, fixed multiple tabs issues and crashes
  • fixed bug with "keep sharp patterns" working outside of IES and causing noise
  • nothing more  - we were kinda busy with web ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-25, 01:41:53
Reply #69

Ondra

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  • fixed random crashes of maps in material editor
  • fixed random crashes of render settings dialog
  • fixed incorrect shading when using volumetric rendering + environment lighting
  • new UI for bokeh type
  • brackets in material editor now update properly when a material is used in render settings
  • added support for 3dsmax photometric light with shapes other than point
  • spinners in corona VFB now work with TAB key
  • view-dependent texmaps now work with coronascatter (rendering only, viewport camera changes are not used as it would be too slow and ambiguous)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-26, 02:04:12
Reply #70

Ondra

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  • added support for std light feature "affect diffuse/specular"
  • fixed crashes caused by corona scatter and non-mapped objects
  • shift+tab now also works properly in VFB tabs
  • maps in coronamtl are now on by default
  • fixed some self-intersections when using rounded corners with very small radius values
  • fixed %o and %v in renderstamps
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-28, 21:39:56
Reply #71

Ondra

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  • Next and hopefully last bigger UI overhaul. Small changes are still possible
  • Added option to save screenshots of UI - could be useful for tutorials. Located in devel/debug UI
  • Mtl editor updates all slots when mtl previews are changed
  • Camera mod overhaul
  • Corona VFB reacts better to some parameters being overriden
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-30, 01:05:51
Reply #72

Ondra

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  • fixed some crashes/excessive memory usage with displacement
  • fixed some crashes when using interactive or rendering specific scenes
  • fixed some render artifacts - “trees behind a wall are visible” - testing here will be appreciated
  • fixed crashes when starting render via buttons in main settings rollout
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-01, 01:19:22
Reply #73

Ondra

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  • camera mod UI tweaking - added DOF, EV override is always enabled
  • "save UI screenshot" asks for path first
  • fixed displacement randomly not rendering with interactive
  • fixed DR listbox UI and renamed DR parameters to reflect what they are really doing
  • tab open/close status, devel/debug mode enable, VFB sidebar status, and VFB opened tab are now per-system, rather than per-scene
  • fixed excessive memory usage with interactive + motion blur
  • disabling material in multimtl now works
  • coronasolid is now displayed in viewports
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-02, 01:14:19
Reply #74

Ondra

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  • Fixed artifacts when using Corona AO exclude + nested excluded/nonexcluded objects: https://forum.corona-renderer.com/index.php/topic,6338.0.html
  • added option to disable render settings tooltips
  • fixed more random scene parsing crashes
  • added mixing parameter to multimap
  • Corona now honors the “Rendered Frame Window” option in Common render settings
  • non-color-mapped render channels are now correctly copied to 3ds max
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)