Author Topic: [ARCHIVE] Pre 1.0 Daily builds changelog  (Read 17507 times)

2014-06-12, 19:51:47
Reply #45

Ondra

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Also fixed blackbody emission
« Last Edit: 2014-06-12, 20:27:44 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-15, 15:19:28
Reply #46

Ondra

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Some recent improvements:
  • Partially fixed the self intersect bugs
  • VFB sidebar status (open/closed, active tab) saved into .max files
  • Added buttons for save all channels/cancel render without saving (click and hold save/stop buttons to see them)
  • error msgs now respects 3dsmax quiet mode, popup msgs are disabled in network/backburner/DR rendering
  • Added "invisible in render elements masks" property to materials
  • Proxy (2013+) and scatter (2015+) are now optimized for fast display in viewports
  • Render dialog tabs open/close status is now saved per-scene, and defaults can be changed.
  • Proxy now saves units info and automatically rescales to keep the same world-space size
  • Made water level in displacement working
  • Color temperature controls now always have a final color sample displayed
  • HD cache save/load improvement - added ability to do incremental rendering/precomputation
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-22, 21:29:48
Reply #47

Ondra

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Added option to both DR master and slave to save transferred images to disk for debugging purposes.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-24, 14:02:36
Reply #48

Ondra

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Because of performance reasons, Convert proxy to mesh now works only when full proxy mesh is displayed.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-23, 22:03:40
Reply #49

Ondra

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  •     Shadow catcher improvements: mappable parameters, bump, more glossy
  •     fully realtime exposure even when using photographic exposure
  •     Added checkbox "keep previous img in vfb"
  •     Replaced color mapping channels balance with tint color
  •     multithreaded displacement - massive speedup of preprocessing
  •     better, intelligent progressbar, estimated time added
  •     Ctrl +, Ctrl - will zoom in/zoom out in VFB
  •     New support for blend mtl: faster, supports emission, displacement, bidir, nested blend mtls
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-10, 15:07:41
Reply #50

Ondra

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09/10 build:
GGX BRDF added, and is now (as a trial) selected as default BRDF. Old materials are still loaded with Ashikhmin-shirley BRDF. The BSDF can be changed in advanced material settings. Ward and phong are not working at the moment
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-12, 20:16:25
Reply #51

Ondra

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  • Finished blend mtl support
  • rounded corners radius is now mappable
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-14, 02:28:31
Reply #52

Ondra

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New build:
  • Multithreaded scene parsing + parsing optimizations: up to 11 times faster parsing!
  • New IOR texmaps handling: consistent with vray/mental ray
  • Interactive response improvements + bugfixes

What to test:
  • stability of interactive mode
  • stability of parsing (complicated scenes, unusual objects/modifiers/...)
  • stability of noise pattern (with PT+PT)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-31, 12:15:27
Reply #53

Ondra

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  • Added illuminator lights for shadowcatcher (see attachments)
  • Some modes of CoronaMixTex now support bump mapping
  • CoronaSolidTex now supports #RRGGBB notation and gamma/linear inputs
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-25, 23:33:54
Reply #54

Ondra

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New build to be released:
  • Tabs open/close status will be preserved when selecting different renderer/GI solver
  • Added 2 string options for material editor rendering, affecting lights size/intensity in previews:
    float mtlEditor.lightsSize = 1 (set from 0.01 to 1.5)
    float mtlEditor.lightsIntensity = 1 (set from 0.01 to 99)

  • Pressing enter inside a spinner in Corona VFB will cause the text to get selected (just like in 3dsmax)
« Last Edit: 2014-12-26, 01:20:27 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-27, 02:44:46
Reply #55

Ondra

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  • UHD parameters work as intended with interactive
  • fixed mtleditor lights size + diffrerent material sample size
  • shell mtl now works in override, with multi/sub obj
  • UHD cache stops precomp if maximum number of records is reached/loaded
  • improved light display in viewport, esp. with different light emission units
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-29, 01:04:49
Reply #56

Ondra

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Today: Distributed rendering focused build:
  • fixed colormapping changes when using region render + native VFB
  • DR now works with files > 2 GB
  • DR now works with batch rendering
  • DR: fixed computation of # of lines sent per iteration
  • DR now works with region rendering properly
  • New DR server build available
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-29, 17:12:34
Reply #57

Ondra

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Improved volumetric sampling for some materials - praise Jarda!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-31, 17:04:13
Reply #58

Ondra

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Added button to add enviro into the CoronSun dialog. Happy new year!

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-09, 19:50:24
Reply #59

Ondra

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MASSIVE ui overhaul. Here are some of the highlights:

General trends:
  • Replaced [---] for None in various texmap buttons to make it consistent with the rest of 3ds max
  • “multiplier” renamed to “intensity” in few places
  • added freezing of some additional control elements when they are not used
  • made texmap buttons generally wider
  • imrpoved preview of some of the texmap in map select dialog - CoronaNormal, CoronaAO, CoronaFrontBack, CoronaRayswitch
  • reorganized, renamed, fixed spacing of some of UI dialogs
Materials and maps:
  • separate corona mtl, texmap category in mtl/texmap selector
  • CoronaSolid renamed to CoronaColor, fixed hex input, improved its preview in the UI dialog - displays output values
  • coronaViz renamed to CoronaData
  • CoronaWire: added checkbox for enabling/disabling the base map
  • CoronaFractalTex removed
  • CoronaMix: added texmap checkboxes to make the UI consistent with rest of maps
  • CoronaSky: rawafake moved to separate rollout
  • CoronaMtl: self illumination moved to Advanced options, hidden “SSS mode” and BSDF selector (now legacy mode ON = Ashikhmin, off = GGX), removed ability to create portals (use the separate mtl for that), map amounts changed to 0-100%
  • volumemtl UI is now identical to coronaMtl volumetrics
  • Corona normal no longer tries to fix incorrect gamma as it is not always possible, but will instead now warn if incorrect gamma was detected
Render settings
  • Tab switching reworked: LMB now closes all other tabs, RMB works as before
  • Major reorganization of main tab - merged with progressive, color mapping, actions tabs
  • photographic exposure checkbox moved to camera settings
  • removed image filter blurring, bokeh shape resolution
  • autosave UI redesigned, simplified
Objects
  • coronasun: added visual feedback to pressing the "add enviro button"
  • CoronaProxy: buttons from scene, from file renamed to be more clear
  • CoronaLight: keep sharp patterns: on by default
  • camera mod reworked: its colormapping now stays until next render without camera mod, VFB color mapping tab is hidden when rendering with override. Added more options, added on/off switch to camera mod and removed the confusing override switch from render settings
Other:
  • interactive VFB: added camera name to title
  • DR server now shows its current working directory and can open it
  • VFB: removed ISO settings

Build will be up shortly
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)