Author Topic: [ARCHIVE] Pre 1.0 Daily builds changelog  (Read 17401 times)

2014-03-04, 19:46:58
Reply #30

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Fixed bug causing excessive RAM usage in large scenes with many objects
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-05, 13:32:53
Reply #31

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Added the number of light groups to stats panel in VFB. For best performance, keep this number under 250
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-10, 21:31:56
Reply #32

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Added tooltips to important settings in both render parameters and corona objects/texmaps/materials, that will replace http://corona-renderer.com/doc/. Just hover over a UI control to display them. I would appreciate any feedback about unclear/missing explanations, spelling mistakes, etc.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-30, 20:09:54
Reply #33

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
POST-A6

  • Shell material supported
  • Added support for retargeting for proxy and light assets
  • proxy and light assets no longer displayed in asset tracker when not used
  • added textured coronalights
  • added texmap support for fractal objects
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-04, 21:26:25
Reply #34

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
  • Fixed scatters randomly changing from frame to frame
  • Fixed noise pattern sometimes changing from frame to frame even though random seed was nonzero
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-11, 17:42:53
Reply #35

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
  • Proxy internals reworked, testing is needed
  • Added spherical and cylindrical camera support (via CoronaCameraMod)
  • Fixed progressive renderer not picking pixels randomly in ultra-high resolutions (e.g. 10k)
  • Improved HD cache accuracy in animations with textured scenes: https://forum.corona-renderer.com/index.php?topic=1207
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-14, 13:14:17
Reply #36

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Added string options, can be used for rendering passes only on farm, etc.:  https://corona-renderer.com/wiki/maxscript + https://corona-renderer.com/wiki/string_options
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-15, 14:55:12
Reply #37

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Again added ability of CProxy to read cbin files, but not write. Use cmesh format for exporting. It is possible that some scripts that have hardcoded .cbin extension will fail and will need to be updated
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-16, 15:28:09
Reply #38

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
  • I did some internal cleaning of corona scatter, please test if translation/rotation/scale works as expected, and if old scenes load correctly
  • Fixed bug that made reflective objects too bright when using portals
« Last Edit: 2014-04-16, 16:16:12 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-18, 00:06:38
Reply #39

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
fixed bug with bokeh image randomly not working.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-21, 23:07:39
Reply #40

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
albedo element no longer displays glass red
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-26, 23:50:14
Reply #41

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
  • Fixed more bugs causing unstable sampling pattern in animations
  • Fixed proxy asset retargeting problem
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-27, 15:47:02
Reply #42

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
All subsequent builds from now to the first commercial version are time-locked. Currently they are programmed to disable themselves after 31.12.2014. There will be either an extension or commercial build available before that date, with enough extra time to upgrade your machines.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-21, 19:35:35
Reply #43

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
  • added support for particle flow, and simple particle systems
  • added a texture slot to WireTex
  • Default displacement value is now 1, not 100
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-28, 19:46:51
Reply #44

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)